Lacrima Castle
HelpSearchMembersCalendar

Welcome Guest ( Log In | Register )

2 Pages V < 1 2  
Reply to this topicStart new topic
> Yggdra UFO (YUUFO), Let's make a fan shmup
Hitoshura
post Jul 17 2014, 07:01 PM
Post #16


Lazy


Group: Arcs
Posts: 1
Joined: 14-May 10
Member No.: 2057



It could just be a matter of range (width) - it makes sense that to unleash a devastating group attack you have to be in a compromising position (huddled together), but it's perhaps not quite as strategic in that sense as YU was.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Yourself
post Jul 17 2014, 09:45 PM
Post #17


Twilight Gospel
*****

Group: Arcs
Posts: 245
Joined: 27-December 05
From: The Closet
Member No.: 25



Noooo I want them to be annoyed that they're too far away from the bar and everyone has to redo their turn.

---

So I remembered that there's this Flash game called Steambirds which is a turn-based top-down fighter jet airfight simulator. Disclaimer: I wasn't thinking about that or anything like that for this turn-based game, but maybe seeing it made me more open to genre combinations.

---

Python -> HTML? http://clouddbs.blogspot.com/2011/02/how-t...-days-with.html

---

It occurs to me that turn-based input is harder to program than realtime.


~~~
How would you like your "keen" eye to watch my "sure" foot kick your "smart" ass? - Xaldin, KH2 parody
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Bron
post Oct 3 2014, 03:12 PM
Post #18


Lazy


Group: Arcs
Posts: 9
Joined: 30-April 10
From: Finland
Member No.: 2055



Hey I'm a computer programmer and have even made a shump framework before (it's not that good, but it's fun to look at). Want my help? And what language are we doing this in?


~~~
IPB Image

Yggdra..I don't know how to deal with girls who have been named after trees..
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Mysteryman
post Oct 6 2014, 06:04 PM
Post #19


Shy
*

Group: Arcs
Posts: 28
Joined: 4-August 07
Member No.: 1631



It's gonna be through the browser. I dislike plugins like Flash.


~~~
Proud FESS (Fire Emblem Santuary of Stategy) forum member
"I'll hack you"- Celice of FESS
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Suzu Fujibayashi
post Oct 6 2014, 09:17 PM
Post #20


Apparent Racist
*********

Group: Arcs
Posts: 861
Joined: 26-December 06
From: Apparently being racist somewhere
Member No.: 426



So, like Javascript? We still going for real time shmup? Also, I cast my vote for top-down (that's just me having played way too much Touhou).


~~~
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Swiyth
post Oct 7 2014, 01:55 AM
Post #21


Vlayghn el Deistra
*****

Group: Arcs
Posts: 223
Joined: 23-December 05
Member No.: 2



I think Sturm really likes turn-based.

Side-scroll is easier because sprites.


~~~
<SIENNA> Dude
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
forsakensmile
post Jul 18 2015, 06:13 AM
Post #22


Shy
*

Group: Arcs
Posts: 40
Joined: 24-December 05
Member No.: 12



Gridless is too hard. Optimal path is to curve around enemy bullets if possible, and you need a program to curve around for you for max distance. Too much to deal with for the player. How about a hexagonal grid, then?

A UFO (not to proportions). The hexagon is the hurtbox.
IPB Image

Yggdra on a UFO.
IPB Image

The hexagon outline can flash/glow to make it more obvious. Or the grid layout can be overlaid on top (maybe toggled).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

2 Pages V < 1 2
Reply to this topicStart new topic
4 User(s) are reading this topic (4 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 22nd February 2025 - 02:10 PM