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Try to Explain Weapon Strenghs/Weaknesses |
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Deamond |
Mar 2 2008, 03:09 AM
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Shy

Group: Arcs
Posts: 39
Joined: 19-June 06
From: Germany
Member No.: 139

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Inspired by this thread. Here is a screenshot of the weapon relationships (I don't think this is a spoiler):  So try to explain the relationships. I will start: Bows are strong against staffs because magic users do not wear armor. They are weak against weapon users because they do wear armor. (Yes, I know there are a number of problems with this theory. Feel free to point them out but please provide your own theory as well.) Also the fork, knife, spoon er.... I mean.... the rock, paper, scissors umm... that's not it.... the sword, spear, axe relationship is the same as in Fire Emblem games, so your explanations will work for that game as well.
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Malice |
Mar 2 2008, 06:09 AM
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NUMERO NINO
     
Group: Grim Angels
Posts: 339
Joined: 24-December 05
From: Canadia :D
Member No.: 9

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I'll give an alternate theory for the bow.
Historically speaking, bow users were only effective in large numbers. A master archer was indeed effective at picking off people from afar, but almost no one was ever that good. More often, if you had 2 or 3 archers against one guy with a melee weapon, the archers would miss or give a grazing hit, and then promptly die bloody deaths the moment the melee warrior reached them. Cross bows could punch through armor and were more accurate, but they had a horrendous reload time, so anyone you didn't kill with the first volley had plenty of time to march over and beat you to death.
Magic Users on the other hand, are going to stay at a distance, just like the archer is. Not to mention even getting grazed by an arrow is probably going to screw whatever incantation they were in the middle of.
Something I'm curious about, Griffon Riders use spiky clubs, these are counted as Axes. Skeletons use spiky balls and chains, basically spiky clubs, yet these are Lumps. WTH?
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Midnight |
Mar 2 2008, 09:26 PM
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et Omnia Vanitas
    
Group: Flunkies
Posts: 296
Joined: 2-July 08
From: Minnesota
Member No.: 1755

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Axes destroy Lances because while the Lances are long, one miss and the Lance is chopped. A.k.a., the lances are not thrust as strongly in order to pull back should it miss. This counts for FE too.
Lances knock off Swords because Offense trumps Mixed of superior range as well as swords being unable to ride the lance's shaft to make contact with the thruster.
Swords render Axes useless because Swords are parrying weapons like Axes, but Axes have greater cooldown. Should they clash with each other, Swords can ride the Axes' base to make contact with the swinger.
Scythes easily beat Axes, Swords, and Lances because they do everything each one can do, but better. Lances and Scythes have the same range, but the Scythe swings like an Axe, ripping them. Scythes chop like Axes do, but can parry without lag. And to Swords, not only does the Scythe have superior range but evades the standard parry motion of Swords.
Archers beating Rod users...I'm not too sure about that one.
~~~
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Mar 2 2008, 11:14 PM
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Lazy
Group: Arcs
Posts: 9
Joined: 13-May 06
Member No.: 120

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The Scythe is actually a very impractical weapon that would be extremely awkward in combat. It only works if you think of it as being a Halberd, in which case yes, Halberds are awesome. The length of the blade however is not helpful at all. There's a reason Scythes are farm instruments, not weapons.
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Mr. Sirius |
Mar 8 2008, 12:23 AM
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Casual Chatter
 
Group: Arcs
Posts: 56
Joined: 1-March 08
Member No.: 1702

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Ebe: I think the difference between Griffon Riders and Skeletons is the way the weapons are used. Skeletons just attempt to thump whatever they're aiming at, bludgeoning and crushing more that cutting, with the spikes just there for extra damage. Griffon Riders make a chopping motion with their weapon, and while that is somewhat of a bash, it gives the spikes an oppotunity to rip and allows them to be parried/handled mare like an axe.
I agree with the presented Swords/Axes/Spears reasoning, but as for Rods/Magic vs Bows vs Shock troops...
Rods/Magic (we'll assume they're using magic rather than just smacking the enemy) beat Shock Troops because magic can quickly eat through armour and hurt man directly. Bows beat Magic because, as I believe Ebe said, they can hit from a distance and would probably break their concentration on their spells ala DnD. Finally, shock troops beat bows because their armour is heavy enough to turn away everything but a point-blank direct hit. The same goes for an Assassin's crossbows, unless they can hide and use hit-and-run tactics, emulated by their nighttime bonus.
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Shadow |
Apr 23 2008, 02:59 AM
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Aesthetic
        
Group: Knights
Posts: 831
Joined: 18-January 06
From: Argentina
Member No.: 46

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The swords wins against axes because the axe users are slow to react, axes are good against spears, because knights can´t fight in ground and axes cuts spears, spears wins against swords because the knights offensive power and distance is better, and sword users can´t counterattack the knights they need to get near as possible so the result is fall, with bows and canes; bows beats canes, because the magic users are weak in phisics attacks, bows are beat by all weapons and by the magic users too (if the Magic users attacks first), but their critical reaches almost 50%. With schytes there`s no way to beat em up of one blow, but have sceptions ( Milanor`s axe if is level 12 to up)..
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