Group: Arcs
Posts: 304
Joined: 10-April 07
From: SOMEWHERE NOT UPSTATE NEW YORK
Member No.: 1010
I have Evolution Worlds for Gamecube. Stopped playing in the second or third dungeon because all I did was running around randomly generated dark and boring mazes with poor draw distance. Really, if you make a game without overworld map, at least make the dungeons fun. Well, at least the graphics in the village are charming and the battle system is... okay.
This post has been edited by P.P.A.: Feb 21 2008, 09:49 PM
Haven't played it, and have no desire to. MAYBE once I'm finished KITN and only if the Solid Runner language patch isn't up yet. Even then I'll probably play Treasure Hunter G before Evolution.
Group: Arcs
Posts: 84
Joined: 1-January 06
Member No.: 34
Evolution's cute. I wish I had time to get back to it. Just that being forced to navigate a ten floor dungeon between saves kind of sucks if you've got a busy schedule.
Group: Knights
Posts: 1470
Joined: 12-February 06
From: Behind You
Member No.: 65
Played one of them on the Dreamcast back when it was popular. Was pretty fun from what I remember, but also not too remarkable either.
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[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
The games are fun, but honestly nothing all that special. I still get pissed off everytime I think of the fight against part 1's final boss in Worlds. Even toned down that fight managed to annoy me the first time around.