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> Pamela's Chest, Who's getting YUPSP, and list of changes
Carnivorous Sheep
post Jan 31 2008, 01:15 PM
Post #91


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I can't wait for Hard Mode. >:D Killing the game on the normal difficulty has gotten to be too easy for me.

And NEW MUSIC FTW FTW. :DD


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Malice
post Jan 31 2008, 04:31 PM
Post #92


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Yes Hard Modes are always fun. >:D
Like trying to beat Van on Unknown at level 80! (Suicide) Nothing like trying to do the impossible. Hard Mode does sound interesting but...

TOO BAD IT IS ON PSP SO I'LL NEVER PLAY EET.
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flintecho
post Jan 31 2008, 04:37 PM
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Never?

Thats no fun :(
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Another Necromancer
post Jan 31 2008, 05:30 PM
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Ok maybe when the PSP is in the bargain bin for like $50 or something. >.>
I need a Wii before the PSP and a 360 before the PSP. The PSP only has one game that I even remotely need. XD


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CATGUN
post Jan 31 2008, 06:18 PM
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Then we'll just gloat about it.


*gloat gloat gloat*

It totally tanked my funds to get my PSP, but RiviPSP is win, and YUPSP will be even more win. So I consider it to be well worth it.


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catlandcreator
post Jan 31 2008, 07:09 PM
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The PSP has plenty of good games and it's a great multi-purpose media device. Well worth it's price.

You can even make free calls to Skype Users now, which is pretty neat. If the video cam worked on it, it would be even crazier.

QUOTE(Suzu Fujibayashi @ Jan 31 2008, 09:30 AM) *

Ok maybe when the PSP is in the bargain bin for like $50 or something. >.>
I need a Wii before the PSP and a 360 before the PSP. The PSP only has one game that I even remotely need. XD


I think the fat PSPs should be pretty cheap now, and every single one is downgradable with Pandora.

This post has been edited by aerozero: Jan 31 2008, 07:12 PM


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Blackbelt
post Jan 31 2008, 07:38 PM
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The only game I want on the PSP is YUPSP really. I haven't seen any others that are "MUST GET" kind of deal.
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Chaos
post Feb 1 2008, 04:36 AM
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All YUPSP has over YUGBA is like three or four extra battles, voices, and like seven additional items and music. The items are useless to you and the music can be gotten when someone leaks the soundtrack.


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valkan
post Feb 1 2008, 04:53 AM
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QUOTE(Yuka @ Feb 1 2008, 04:36 AM) *

All YUPSP has over YUGBA is like three or four extra battles, voices, and like seven additional items and music. The items are useless to you and the music can be gotten when someone leaks the soundtrack.

But who wouldn't want it for PSP instead of GBA?

Except people who don't have a PSP... >_><_<

Sorry Suzu.

This post has been edited by Lord Rasler: Feb 1 2008, 04:54 AM


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Dark Tempest
post Feb 1 2008, 06:30 AM
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I think the high res artwork and sprites are nice.


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Lux
post Feb 1 2008, 04:29 PM
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Because voices are cool. Usually. I'll withhold final judgement on that whenever a dub is released. If the dub sucks, I need to import. Again if I have a PSP. I have many "if" factors to consider.
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aerozero
post Feb 1 2008, 09:41 PM
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NEED MORE DATA POINTS.


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ngaurhoth1
post Feb 1 2008, 10:41 PM
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12 MOV: (3-1 Gen, 3 Atk, 2-2 Tec, 2 Luk, 6 NV) 23%
11 MOV: (3-1 Gen, 3 Atk, 2-2 Tec, 2 Luk, 6 NV) 26%
11 MOV: (3 Gen, 3-2 Atk, 3-3 Tec, 3 Luk, 0 NV) 34%
10 MOV: (3-1 Gen, 3 Atk, 2-2 Tec, 2 Luk, 6 NV) 28%
9 MOV: (2-6 Gen, 3-1 Atk, 3-2 Tec, 3 Luk, 0 NV) 41%
9 MOV: (4 Gen, 3-1 Atk, 2-1 Tec, 1-9 Luk, 6 NV) 31%
9 MOV: (3 Gen, 3-2 Atk, 3-3 Tec, 3 Luk, 4 NV) 41%
8 MOV: (3-1 Gen, 3 Atk, 2-2 Tec, 2 Luk, 6 NV) 35%
7 MOV: (3-1 Gen, 3 Atk, 2-2 Tec, 2 Luk, 6 NV) 40%
6 MOV: (4 Gen, 3-1 Atk, 2-1 Tec, 1-9 Luk, 6 NV) 46%
6 MOV: (3 Gen, 3-2 Atk, 3-3 Tec, 3 Luk, 6 NV) 62%
5 MOV: (3-1 Gen, 3 Atk, 2-2 Tec, 2 Luk, 6 NV) 56%
4 MOV: (3-1 Gen, 3 Atk, 2-2 Tec, 2 Luk, 6 NV) 70%
3 MOV: (2-6 Gen, 3-1 Atk, 3-2 Tec, 3 Luk, 2 NV) 93%
3 MOV: (3 Gen, 2-6 Atk, 2-1 Tec, 1-8 Luk, 2 NV) 93%
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H. Tsukiyono
post Feb 1 2008, 11:41 PM
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Eudy's voice actor does a really good job of voicing Eudy.

I freaking love that laugh <3
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Kesara
post Feb 2 2008, 12:00 AM
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Indeed, that's one of the main reasons why I haven't turned off the voices in battles. Anyway, here's the data collection that I have so far regarding starting aggression.

For those who were wondering, the GBA formula was: Aggression from previous clash + [ ( TEC + 1 ) / MOV]

MOV / Aggression

TEC - 1

3 / 63
4 / 46
5 / 37
6 / 31
7 / 26
8 / 23
9
10 / 19
11
12 / 15

TEC - 2

3 / 93
4 / 70
5 / 56
6 / 46
7 / 40
8 / 35
9 / 31
10 / 28
11 / 26
12 / 23

TEC - 3

3 / 93
4 / 93
5 / 74
6 / 62
7 / 53
8 / 46
9 / 41
10 / 38
11 / 34
12 / 31

TEC - 4

3 / 93
4 / 93
5 / 93
6 / 78
7 / 67
8 / 58
9 / 52
10 / 47
11 / 43
12 / 39

I'm very certain of the following things by looking at this data and the process in which I've collected the data:
1) Small stars have no effect on starting aggression.
2) If the aggression obtained by the formula is > 100% aggression, the variable for TEC used in the formula will be subtracted by 1 until starting aggression is < 100%

Rhia is going to fill in the blanks I missed because of lack of cards at that point in the game (Getting someone at 1 TEC is quite hard without items) as well as the data for TEC 5 and 6. If anyone wants to help (RAI) then please provide your input.

This post has been edited by ChefMKT: Feb 2 2008, 12:05 AM
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