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> Ledah Ending Added? (Spoilers)
RuikiaKarine
post Jul 16 2007, 02:09 AM
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Eh, we need more CG of endings anyway. Maybe add Malice?


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Malice
post Jul 16 2007, 02:12 AM
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Ash, what program did you use to get the text dump? I'm trying to get the script from another PSP game, but when I extracted and unzipped the ISO, the script was gibberish, in a programming language I think.

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tcaudilllg
post Jul 16 2007, 02:59 AM
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Rhia says that in order to make sense of the script, you need a Raijinili.
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Blackbelt
post Aug 4 2007, 07:00 PM
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QUOTE(aerozero @ Jul 15 2007, 09:12 PM) *

Ash, what program did you use to get the text dump? I'm trying to get the script from another PSP game, but when I extracted and unzipped the ISO, the script was gibberish, in a programming language I think.


I too, would like to know how to translate hex into something readable. If there is a tool involved is it a sort of parser?
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DustyHaru
post Aug 7 2007, 11:35 AM
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You can make one of a sort. Find a rather large word in the script, all lowercase, calculate the numerical difference between the letters, write a program that searches for that word with each letter offset by the same amount, and you'll be able to build the letter key using that. Punctuation is harder. If there was a way to unpack, edit, then repack the game, this might be easier.

ALTERNATELY, WE CAN USE THE LETTER KEY I GOT FROM RIVIERA GBA.
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valkan
post Aug 7 2007, 05:35 PM
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QUOTE(Raijinili @ Aug 7 2007, 07:35 AM) *

Find a rather large word in the script


Are you searching in a hex editor? The only words (names) I found were "Ein" and "Fia" and the text surrounding the names were not part of the script. If you could tell me what you are doing I would be very grateful.


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zie
post Aug 8 2007, 02:20 PM
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No, you do this.

Say the word is "death".

Calculate the differences between the letters:
d
e = d+1
a = e-4
t = a+19
h = t-12

Then you write your OWN program to read the ROM. It reads the bytes one at a time. It first takes a byte, then checks if the byte after it is exactly one more than the first byte. If it is, then it checks that the byte after that is 4 less than the second. Then 19 more than the third, then 12 less than the fourth. If it gets this far, it will then spit out the address of the first byte. If not, it starts the process over with the second byte.
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elroid
post Aug 8 2007, 04:11 PM
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QUOTE(Raijinili @ Aug 8 2007, 10:20 AM) *

No, you do this.

Say the word is "death".

Calculate the differences between the letters:
d
e = d+1
a = e-4
t = a+19
h = t-12

Then you write your OWN program to read the ROM. It reads the bytes one at a time. It first takes a byte, then checks if the byte after it is exactly one more than the first byte. If it is, then it checks that the byte after that is 4 less than the second. Then 19 more than the third, then 12 less than the fourth. If it gets this far, it will then spit out the address of the first byte. If not, it starts the process over with the second byte.


I get it. Thanks.
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Knightman
post Aug 23 2007, 08:12 PM
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Rai is a hackz0r genius. *watches in amazement*


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DavidSchinkel
post Aug 23 2007, 08:22 PM
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How else do you think we get most of the data we have?
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Chardes
post Aug 24 2007, 08:10 AM
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The method might be a bit ingenious, but the coding of it isn't that difficult.
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zesler
post Aug 30 2007, 12:16 PM
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I knew Rai did it all, I'm just impressed. Did you learn how to read this stuff by yourself, or did you learn complicated coding somewhere?


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Ryu2
post Aug 31 2007, 05:19 AM
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I learned problem-solving.
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Wally
post Aug 31 2007, 08:37 PM
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Trial and error.
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Roukan
post Sep 1 2007, 05:04 AM
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More like I figured out a way I could do it manually, then figured out how to interpret that method in a way so that the computer could do it.

I knew I would have to look for the difference of the letters since I didn't know the key, and built up from there.


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