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> OUEEENNDAAANNN!, Because this rythm game needs Yggdra Union
P.P.A.
post Jan 4 2009, 02:13 AM
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If any of you have played Osu! Tatake! Ouendan! you should understand what I'm making.

Osu! a free rhythm game basically copies it down to letting you make your own storyboards for the background while playing.(background changes depending on passing or failing and performance, also affects the background during breaks) Only difference is that you're using a mouse or tablet.

I'm planning a Yggdra Union beatmap to shuffle through a few battlefield themes and battle themes, and hopefully with each character having their own beatmapper.(different people map different sections)

What I'm lacking right now are gulcasa and his dragon rider sprites, Archer, perhaps Kylier if I decide to map her theme. And the background and bits of the UI.(which is easy)

I know someone is looking for the same sprites in a similar thread, but if you know how, how do you think I should do the sprite collectan if I can't find any sheets for em. One person proposed just disabling layers of the ROM so I can pause and print screen the sprites(then I get the fun of making sure they are lining up), which appears to be what I'm going to have to do since I can't find another method. I don't want to play though the game up to Cruz though :/.
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