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> Yggdra Classes, Because everything else is there.
Wally
post Feb 22 2008, 06:57 PM
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Alright, so here's the basics of this project. Each character class in Yggdra Union has a set growth rate for it's stars, along with various bonuses and weaknesses (strong VS Griffin Riders, Void Lightning, etc.) While most of these factors are easy enough to gather, the growth rate of the stars is difficult, because the classes of the playable characters are unusual. An example of this, a level 20 Knight who has used no items nor ever been the MVP will have 5 GEN, 4 ATK, 3 TEC and 2 LUK. However a level 20 Durant under the same constraints will have 6 GEN, 5 ATK, 4 TEC and 2 LUK, making him a notably better version of a Knight.

Now, the intro to the game is kind enough to show us the amount of Big Stars each class will have at level 20 if untampered with. I finally noticed this when I found that Nessiah, equipped only with his non-stat boosting book, had 6 GEN, 5 ATK, 6 TEC and 3 LUK, which matched up perfectly with his gauges in the intro.

While this gives us the stat maximums, as well as giving a general idea of how skilled in each area different classes are, we still don't know the actual progression of small stars for generic classes.

Now I don't actually have any experience with game hacking/ripping to figure this out. I asked Rai about it and he suggested I request Data Points on the Board.

Any help that anyone is willing to lend or advice on how to do this myself would be greatly appreciated.
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Swiyth
post Feb 22 2008, 07:28 PM
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For playable characters, it's easy. Stat growth is static, so you can just record their starting stats as well as their level up stats. For non-playable characters, the best we can do is gather data of them at as many levels as possible and make someone do math.

I have a lot of the stat growth for playable characters. Putting it all under a spoiler tag for various reasons.
» Click to show Spoiler - click again to hide... «


Also, Kylier actually doesn't have stat growth. TRUST ME I'VE TRIED:
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I could get some data from non-playable characters a little later. But I won't be able to do math.


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Kotlol
post Feb 22 2008, 08:23 PM
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And there's always the problem of where the Stats begin. As Kylier shows, the programmers don't even have to make the level ups increase stats, so technically speaking all levels up to the one initially given may have a stat growth of 0 (which would make Pamela god-like amongst level 1s.)


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Xephyr
post Feb 22 2008, 09:44 PM
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Some addons to the one unfinished character up there:

» Click to show Spoiler - click again to hide... «


Depending on how active I am over the weekend I'll get the rest of the levels later since I happen to be the currently-only one who is determined on making above character a god.


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Sajo
post Sep 3 2008, 04:21 PM
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I forgot to say this like years ago, but I was trying to get some generic Undine stats, and they don't quite make sense if they have actual stat growth like the playable characters do. One or two of the levels would not match up with the (unequipped) stats at all, although I forgot how, but the point is we can't really do this.


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tcaudilllg
post Sep 3 2008, 07:26 PM
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Are they the same Undines, though? Not different palettes? >_>
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Irysa
post Sep 3 2008, 09:16 PM
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NO. SOME HAD BLUE HAIR AND OTHERS HAD RED HAIR.


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post Sep 3 2008, 09:44 PM
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Well then it's still entirely possible that they have not weird status growths. Jerk.


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untouch
post Sep 3 2008, 09:57 PM
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BUT IN THAT CASE, THIS IS GOING TO BE SO ANNOYING THAT NOBODY WILL AGREE TO HELP HIM.


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