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> What would you like from a console Riviera?
Raijinili
post May 20 2009, 01:42 PM
Post #31


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Makes me think that the said "Potions" is actually a bottle/vial/flask of potion with said inscription "Whole content can heal up to xxxx numbers of digital HP, a pint restores x, whole bottle restores xy" rather than the normal potions. (Lugging a monstrosity of Potion Bottles around)

Maybe that's the logic of why we cannot combine the potions together based on the first potion idea. Correct me if I'm wrong.


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Raijinili
post May 20 2009, 02:17 PM
Post #32


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Oh man, they all was made from healing herb, no? Basically, they all the same. So why the party wasn't smart enough to put them in a big bottle rather than bottled them in many small bottles?
"Oh man, these 5 bottles is too tedious to stored while they only contain a sip of potion. I just put them all in a big bottle." rather than "Hey look, i got 5 small bottles with a sip of potion in each. I just store them that way."?
If the weapon was "Look! I got 2 swords! 1 is fine while 1 is almost broken", then let them stored that way. But why potion?


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Raijinili
post May 20 2009, 03:16 PM
Post #33


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Well, it's a game and we cannot do anything about it, it will go on and on and on for ages and thus be a moot point.

That's why I hate discussing games, especially in fansite because of the tendency to broke fight or simply, cheap lulz.

And also for myself, who will go to great length to achieve something that i want.. (Heck, PSP games ain't that easy to hack, unlike PC games)


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Raijinili
post May 20 2009, 10:04 PM
Post #34


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Well... back to the topic at hand, if this ever WERE remade for console, I'd like either the graphics to be all cute and chibi like Dokapon Kingdom, or just animated, as this game could easily get away with that, even in battles. If it's animated, then keep the current style though, that's not something I'd like to see as Dokapon Kingdom style.

The gameplay itself is good enough as it is. I've learned not to touch things with tools if they aren't broken. Except for item storage. I'd really like some extra item space. Not too much though, as it still needs to keep the old feel to an extent. Maybe just two extra slots or something. That'd be good enough for me.

Not exactly needed, but it'd be kind of neat if we had a list of songs that we could decide to play for Practice Battles. Like the original Pracitce theme, the regular battle theme, a comepletely new song, and maybe some songs from Yggdra or KitN to be unlocked somehow.

OH! WAIT. Before I press that post button, I just remembered one annoying thing about the game: Let us bring only two or one character to Practice Battles for those items that only one/two character(s) needs to skill up with. It would certainly make these things feel less tedious.


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Raijinili
post May 21 2009, 12:12 AM
Post #35


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QUOTE
Maybe just two extra slots or something.

Eighteen is not a square of two. That's a terrible idea.


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Raijinili
post May 21 2009, 01:31 AM
Post #36


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...

Why does it have to be a square of two?


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Raijinili
post May 21 2009, 01:35 AM
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I wanna action-style battle so badly...
Like Castlevania...


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Raijinili
post May 21 2009, 01:38 AM
Post #38


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QUOTE
Why does it have to be a square of two?

It wasn't arbitrarily sixteen. It was sixteen because that's a square of two making it much easier to code and save.


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Raijinili
post May 21 2009, 01:41 AM
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QUOTE(Dr Sturm @ May 21 2009, 08:38 AM) *

QUOTE
Why does it have to be a square of two?

It wasn't arbitrarily sixteen. It was sixteen because that's a square of two making it much easier to code and save.

How 'bout a square of three? (or four if three is hard to code)


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Raijinili
post May 21 2009, 01:43 AM
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Sixteen IS a square of four.


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Raijinili
post May 21 2009, 01:52 AM
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QUOTE(Dr Sturm @ May 21 2009, 08:43 AM) *

Sixteen IS a square of four.

*headslam*
Hell, what an idiotic me.


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Raijinili
post May 21 2009, 02:01 AM
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Okay... I didn't know squares were easier to code...

I still stand by the much needed option to take less than three people into training, so half your time isn't spent using potions needlessly.


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Raijinili
post May 21 2009, 02:05 AM
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QUOTE(blue grim angel @ May 20 2009, 10:01 PM) *

Okay... I didn't know squares were easier to code...

I still stand by the much needed option to take less than three people into training, so half your time isn't spent using potions needlessly.


what


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Raijinili
post May 21 2009, 02:20 AM
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QUOTE(blue grim angel @ May 20 2009, 10:01 PM) *

Okay... I didn't know squares were easier to code...

I still stand by the much needed option to take less than three people into training, so half your time isn't spent using potions needlessly.


Never had this problem, kid. It's called leveling up multiple skills at once.


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Raijinili
post May 23 2009, 09:34 PM
Post #45


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QUOTE
What about potions? and don't say it's the same bottle being used over and over, because Ein gets a Potion X3 and says "Potions! These will come in handy!"
Probably a subtlety the translator missed.

QUOTE(Dr Sturm @ May 21 2009, 08:43 AM) *

Sixteen IS a square of four.
Sixteen is a power of two, which is more important. That way, comparison is simply a mask and a "see if it's 0". Which is stupid, because comparison probably takes one cycle anyway, as opposed to two for the masking.



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