QUOTE(Raijinili @ Jul 3 2011, 12:41 AM)
1. There's no reason to show it.
The more places it is recorded, the less likely a computer migration or faulty harddrive will require the work to be repeated.
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It's not like our small userbase has anyone that understands what you're talking about.
Perhaps not, but that doesn't mean they're not possibly interested.
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In fact. I'm pretty sure I haven't been paying attention to most of what you're saying here.
Well, that's cause your brain is in a million places at once.
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2. Disassembling?
¿Que?
I've got a good four hour block of time coming up here, during which I'm going to work on getting a script going that assembles the sprite TPLs. By the way, when it comes to identifying them, it seems there's a magic flag of some sort. In the TPL header itself, the palette referencing method is 0xFFFF (as opposed to 0x4 for 4-bit and 0x5 for 8-bit).