Yuka: Do I have permission to doublepost this Rhia? Rhiannon: YS Rhiannon: I MEAN Rhiannon: YES
Update on the Dragon General-specific skills: We finally figured out how Russell's attack was going to work.
Astral Cannon - Upon using this move, Russell gains an effect (aura?) which turns off his hitbox collision, allows him to run through everything, temporary speed boosts (think Item Break when I say this, as it launches him forward.), and leaves a trail behind him upon which starfall-like projectiles fall on. This is probably going to be a set-time effect (the effect, not the trail) where the player can move Russell around, creating various trails that Starfall falls upon. The trail will last longer than the effect.
This skill will obviously have to be balanced a TON, but I really want this to be one of the more broken moves in the game because it adds a whole new element to this: Getting behind the enemies and cutting off their escape path with Starfall-laden walls.
Edit: One more thing regarding the speed boosts, we're thinking the boost in Russell's speed should make him really fast but also really unwieldy (Rhia says FASTER THAN A HUNTRESS!).
Edit #2: We've figured out how Baldus's is going to work too, and possibly have a small modification for Leon's as well.
Thor's Fury(Name is subject to change) - Grants Baldus the Avatar status. How much of a boost he gets is undetermined because I lack set values for Baldus at each level. Will have to be modified later. Since it's Thor, this move also gives Baldus electric properties. What kind of properties will also be decided later.
Catastrophic/Cataclysmic/Something Cooler Lance - Leon throws his spear out at a targetted hero. The hero is instantly killed, and all units near the target, both friend and foe because Leon's a jerk, are damaged. How much damage the splash does and the radius of the splash will have to be balanced later.
Edit #3: Oh yeah, Baldus and Leon are going to be an incredible duo in combat, because Baldus's Avatar will make it so the opponents have to team up on him, and Leon's special can damage more than one unit.
Edit #4: While trying to think of what Emilia's character-unique skill would be, we decided on a few other things: We're going to be doing character-unique skills for all the characters in the game, we already have Kylier's skill thought out, and we figured out how Genocide for Gulcasa is going to work.
Genocide - Gulcasa kills all units around him, regardless of them being friend or foe(subject to change), and has all the units' attack power added to his own, as well as granting him an attack speed boost. In the event of no units being around Gulcasa, Gulcasa gains no attack power bonus but still gains the attack speed boost. This is probably going to have a time limit since at this point I don't think we're going for clashes anymore but rather a full-on war (like DotA).
Last Hope - Kylier sacrifices her own life to kill an opposing hero. This move operates in much the same way as Leon's Cataclysmic Lance or whatever we decide to name it, with a few notable differences: Last Hope is melee range, meaning Kylier must be right next to the opponent, and the splash damage and radius are far, far higher because Kylier kills herself to use this move.
Oh yeah, Rai: Do you think Death in Exchange for Hope can be used as a skill name? Because if it can, we want to use that instead of Last Hope for Kylier's skill, because of the significance it has to YU's storyline.
This post has been edited by Yuka: Dec 29 2007, 02:18 AM
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