Most overpowered RPG character ever? |
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Raijinili |
Dec 2 2010, 05:07 AM
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Lieutenant
Group: Gods
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Member No.: 16
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Vandalier Ash from Vandal Hearts. I'm not 100% sure if this counts, but here we go. Yes, it's unnecessarily long. Unlocking Ash's Vandalier class requires you complete an optional side-quest which you won't finish until way late in the game; in fact, by the time you get the class there are only four battles left. That does not make this class any less ridiculous. The Vandalier has its own unique weapon type which is strong vs. EVERYTHING. This alone gives Ash a huge advantage, but there's more: his block chance goes WAY up; I can count on one hand how many hits actually landed on him in the remaining battles combined. If that isn't enough, V. Ash can use every spell in the game. This includes enemy-only abilities, which for the most part are relatively weak, but one in particular hits every enemy within a massive range for heavy damage. Making this even sillier, V. Ash can use every item in the game from his magic menu. Infinitely. For free. This item list includes the Life Orb which completely restores HP and MP, and Holy H20 which heals all party members to full health. Here's a video that shows the Vandalier in action (you might want to mute the sound): http://www.youtube.com/watch?v=oxv3YeLlzhU So yeah. This post has been edited by Enzd: Dec 2 2010, 05:24 AM
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Raijinili |
Dec 3 2010, 06:19 PM
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Lieutenant
Group: Gods
Posts: 2539
Joined: 25-December 05
Member No.: 16
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Dion from a DnD-like RPG I participated in a few years back. Each person was given their own unique skills instead of being chosen from lists. Dion was a Paladin-like character, focused on defense. He was given an ability called "Stone Wall Defense", which doubled his defense, put him automatically in defend mode (doubles defense also), and made it so enemies could only physically attack him while using that skill, so of course literally nothing could harm him, even bosses.
That was bad enough, but then he was given an offensive ability named 'Overwhelming Assault' which could outdamage our berserker-like character in the group.
Then he was given some kind of holy healing pool thing that could FULLY heal all HP and SP (MP equivalent) of MULTIPLE characters all at once for barely any cost. He could outperform every single member of the group in pretty much every field, and we were pretty ticked off that he was made so ridiculously powerful.
As a note, this doesn't count as a skill/spell setup, as each character had their own unique abilities, and those ones were unique to him.
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Raijinili |
Dec 5 2010, 09:12 AM
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Lieutenant
Group: Gods
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Joined: 25-December 05
Member No.: 16
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One of Sara's character was borderline overpowered, so I guess honorable mention:
Her abilities were really just healing, but she was also a tank of sorts, when her class wasn't specifically made for her to be one. What she would do was use an enemy's stats to reduce damage taken. She also had passive regeneration for HP and MP. The RP cut short before it ended, but before it was, she was given a staff that allowed her to deal damage to enemies based on her healing potential whenever she critted on a heal (which she did 100% of the time, I believe). She could literally kill anyone in the group if she wanted to by using her tank skill, healing herself, critting, and blowing your head off.
Granted, other characters had their broken moments too, like Mikhail (crit spamming son of a bitch, although he died in like, one hit) but I think hers stood out the most to me.
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Raijinili |
Dec 5 2010, 10:12 PM
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Lieutenant
Group: Gods
Posts: 2539
Joined: 25-December 05
Member No.: 16
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QUOTE(Elnendil @ Dec 5 2010, 03:12 AM) One of Sara's character was borderline overpowered, so I guess honorable mention:
Her abilities were really just healing, but she was also a tank of sorts, when her class wasn't specifically made for her to be one. What she would do was use an enemy's stats to reduce damage taken. She also had passive regeneration for HP and MP. The RP cut short before it ended, but before it was, she was given a staff that allowed her to deal damage to enemies based on her healing potential whenever she critted on a heal (which she did 100% of the time, I believe). She could literally kill anyone in the group if she wanted to by using her tank skill, healing herself, critting, and blowing your head off.
Granted, other characters had their broken moments too, like Mikhail (crit spamming son of a bitch, although he died in like, one hit) but I think hers stood out the most to me.
Actually, the 'tank skill' you mentioned was a defensive spell that increased a person's defense stat based on the person's own int stat, not sure where you're getting the enemy thing from. The sword (not a staff) only allowed my character to do 12d6 damage, when most characters and enemies had several hundred HP. And that was only if I critted on a heal, which only had a 60% chance. I will say that the HP/MP regeneration combined with the defensive skill could make my character almost untouchable, but at the same time it did not work against attacks that ignored defense, nor could she actually do any attacking when doing so. Plus, she was vulnerable to being physically restrained/grappled which could take her out of that defensive mode. This post has been edited by Rosetta: Dec 5 2010, 10:12 PM
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