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> OH LOOK MY WONDERSWAN, IT'S CUTE!, SwanCrsytal, to be exactly.
Raijinili
post Nov 18 2007, 09:47 PM
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Arrived yesterday early in the morning. The mail man woke me up. D:
But now I can play RiviWSC! And I think I found some undocumented differences:
  • When multiple targets are attacked (Ein's Slash, Devastator...) the damage numbers don't pop up all at once but are delayed. Like with Ein's Slash, the enemy to the left takes damage first and then the right one, once the attack hits him.
  • Life bars don't fill/empty at the same speed. The speed they rise/fall increases the more damage is healed/dealt.
  • Enemy breakouts look different. The targeted player character is still onscreen, there is a different fadeout effect and it looks different from characters' breakouts in general.
  • Area 1-3 (?, the one with the cave and the boulder and Hector) looks different. While on the GBA it appears to be a normal cave, in the WSC version the wall is very thin and looks like it's made of a lot of small squares. Also has a lot of holes.


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Raijinili
post Nov 18 2007, 10:35 PM
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CUTE


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Raijinili
post Nov 19 2007, 05:03 PM
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This looks far more interesting than the GBA.


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Raijinili
post Nov 20 2007, 06:02 AM
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Why are there 2 dpads?


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Raijinili
post Nov 20 2007, 07:27 AM
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It's incase you need to go in the same direction twice, I guess. You know, like superup. HOLD UP ON BOTH DPADS TO GO SUPERUP.


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Raijinili
post Nov 20 2007, 11:23 AM
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QUOTE(Chaos Seraph @ Nov 20 2007, 07:02 AM) *

Why are there 2 dpads?

Some games are played horizontally, using the X-buttons as d-pad and the A and B ones as action buttons (and Y for menus or something). But other games (for example vertical shooters, puzzle games...) require you to rotate the console by 90° which turns Y into the D-pad and X into the fire buttons.

This post has been edited by P.P.A.: Nov 20 2007, 11:28 AM


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Raijinili
post Nov 20 2007, 05:48 PM
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QUOTE(P.P.A. @ Nov 20 2007, 05:23 AM) *
QUOTE(Chaos Seraph @ Nov 20 2007, 07:02 AM) *

Why are there 2 dpads?

Some games are played horizontally, using the X-buttons as d-pad and the A and B ones as action buttons (and Y for menus or something). But other games (for example vertical shooters, puzzle games...) require you to rotate the console by 90° which turns Y into the D-pad and X into the fire buttons.


I ALREADY KNEW ABOUT THAT, HAHA. Now go post youtube vids of the differences, so we can see them instead of hear about them (the riviera stuff).


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Raijinili
post Nov 20 2007, 05:51 PM
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QUOTE(blues 3 @ Nov 20 2007, 06:48 PM) *

QUOTE(P.P.A. @ Nov 20 2007, 05:23 AM) *
QUOTE(Chaos Seraph @ Nov 20 2007, 07:02 AM) *

Why are there 2 dpads?

Some games are played horizontally, using the X-buttons as d-pad and the A and B ones as action buttons (and Y for menus or something). But other games (for example vertical shooters, puzzle games...) require you to rotate the console by 90° which turns Y into the D-pad and X into the fire buttons.


I ALREADY KNEW ABOUT THAT, HAHA. Now go post youtube vids of the differences, so we can see them instead of hear about them (the riviera stuff).

AND HOW AM I GOING TO RECORD VIDEOS FROM MY WONDERSWAN?! YOU CAN'T CONNECT IT TO A DVD RECORDER!


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Raijinili
post Nov 20 2007, 06:01 PM
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And this is where emulation has you nailed.


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Raijinili
post Nov 20 2007, 07:06 PM
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I know. >_>

Also some other small differences:
- The screen doesn't blink when doing button inputs. Which means it's a bit harder as you can't prepare for it - you jump right into the action with the bar of doom emptying dangerously.
- I dunno if that's different, but after you're blown away by the wyvern and alone with one girl, in the setup for the battle against the spider and the slime, in the character formation screen, the absent second girl is replaced with an "EMPTY" slot.


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Raijinili
post Nov 20 2007, 10:14 PM
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Make a vid somehow <_<. I would lol if I heard your voice though.


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Raijinili
post Nov 20 2007, 10:55 PM
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I would probably cry because I have a feeling it either sounds too deep or too high.


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Raijinili
post Nov 21 2007, 12:59 AM
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hahaha


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