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> Super Smash Bros., N64, Melee, and Brawl
Dr Strum
post Jun 2 2006, 11:28 PM
Post #46


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You're thinking of Falco's blaster.
Fox's only does 1. Ever.


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ChefMKT
post Jun 2 2006, 11:38 PM
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QUOTE (Rhiannon @ Jun 2 2006, 11:15 PM)
The infinite combo requires timing. It's easy to screw up something like that. And you act like other characters don't have any way to counter Fox's speed. The fast characters may not be as fast as Fox, but still fast enough to avoid his attacks. You don't even need to be a fast character to counter something like that. Guard. Dodge. If you have some type of counterattack/shield/thingy, use that.

Any character can dodge any attack, it's just that Fox can follow up any of his aerial attacks with a reflector and then jump cancel out of it into something else which makes it very hard to actually counter attack with something such as a shield grab. This is more effective than Falco's reflector -> jump cancel -> aerial down A or as other people called it "Shine Pillaring" because you actually -CAN- shield grab Falco after his aerial down A whilst he is stil in mid-air. You can't do that against Fox really unless you can time a reflector (Assuming Fox or Falco obviously) to counter his.

Of course, this is a fighting game where there are countless variables which can change the outcome of the battle, so it's rather poinless as one can argue on the same point over and over.


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blues
post Jun 3 2006, 12:02 AM
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QUOTE (Dr Sturm @ Jun 2 2006, 06:28 PM)
You're thinking of Falco's blaster.
Fox's only does 1. Ever.

Oh, <.< Thank you.


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ChefMKT
post Jun 3 2006, 12:06 AM
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Actually...Fox's blaster does 1-3% of damage.


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lightningdude
post Jun 3 2006, 06:59 AM
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For me, knowing how much damage I have taken and given affects what kind of attacks I use. If I have heavy damage, I tend to use long-distance attacks just to keep from getting KO'ed. If my opponent has high damage, I use light attacks just because it is fun to torture them, then I go in for the kill.

This post has been edited by lightningdude: Jun 3 2006, 06:59 AM


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Dr Strum
post Jun 3 2006, 03:21 PM
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That's why you're no fun to play with.
Fight the same no matter your damage. It's more interesting that way.


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lightningdude
post Jun 3 2006, 04:46 PM
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It's called strategy. Anywayz, the only people I play with are my little bro and a few other people. Everyone else I associate with are more into Halo 2, which I really suck at. I actually suck at all FPS.

Target Test
Mr. Game & Watch : 00:14:53
Ganondorf : 00:28:58


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lightningdude
post Jun 5 2006, 05:01 PM
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Does anyone here have the special trophies that were given at special Nintendo events?


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ChefMKT
post Jun 7 2006, 06:17 AM
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For those that haven't heard yet: http://www.codenamerevolution.com/?p=809

New confirmed characters are Bowser Jr, Ridley and Cell Shaded Link. Ice Climbers, Young Link and G&W are now not in Brawl >_>;


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Dr Strum
post Jun 7 2006, 06:22 AM
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:( No more Ice Climbers.
But WW Link and Bowser Jr. is good news.


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lightningdude
post Jun 7 2006, 07:58 AM
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That is interesting that they can put WW Link along with TP Link. Cartoony and realistic at the same time. wow.


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P.P.A.
post Jun 7 2006, 10:29 AM
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Yeah! WW Link! I hope they include Roy again. But there are no informations about Toad (from Mario, not Slippy) or Parakoopa yet, are there?
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Dr Strum
post Jun 7 2006, 10:35 AM
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Toad is already there.
As one of Peach's moves.


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P.P.A.
post Jun 7 2006, 02:16 PM
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But not as a playable character.
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Greifer
post Jun 7 2006, 04:47 PM
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Screens, artworks and scans for SSBB:

http://www.jeux-france.com/images1_5144.ht...mages_pages=128


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