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> Riviera Movie?
Feral Phoenix
post Jan 16 2007, 06:25 PM
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QUOTE(Dr Sturm @ Jan 15 2007, 09:55 PM) *

Hope not.


I think animated cutscenes would be pretty... :<


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Dr Strum
post Jan 16 2007, 06:41 PM
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You would think so.
As would everyone, including me, but then games with beautiful art styles are given animated cutscenes completely contrary to the style, appearing ugly, even.


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Leyviur
post Jan 16 2007, 06:52 PM
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What WOULD you call definitive?

And anime cutscenes for Riviera would be a stupid idea. It wouldn't animate well at all.
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Dr Strum
post Jan 16 2007, 07:03 PM
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Well, the WSC version had the base game, but an ugly art style. And WSC is not so yummy.
The GBA version nabbed a pretty new art style, and added some voice acting. Very nice. But it was limited by the hardware.
Then, in the PSP version, they added a shitton of CGs, a few new scenes and full voice acting. VERY nice, but the problem is that, while updating the battle graphics a bit, the sprites are merely scaled up and (while better when you're actually playing the game than seeing screens and such) very ugly. Then they also removed the suspend feature.

A definitive version would add more CGs (or its just a rehash ;)), redone sprites, more scenes (particular those exploring the pasts of some of the more ignored characters like all three Grim Angels and Hector), the return of the suspend save feature, and maybe a complete chapter eight, or a "chapter nine" of equivalent length... And, of course, full voice acting.


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Yuka
post Jan 16 2007, 09:23 PM
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QUOTE(Dr Sturm @ Jan 16 2007, 02:03 PM) *

A definitive version would add more CGs (or its just a rehash ;)), redone sprites, more scenes (particular those exploring the pasts of some of the more ignored characters like all three Grim Angels and Hector), the return of the suspend save feature, and maybe a complete chapter eight, or a "chapter nine" of equivalent length... And, of course, full voice acting.


Sting should hire you for the ideas, Sturm.


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aerozero
post Jan 16 2007, 11:39 PM
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What system would it be on though? It is a shame Sting didn't do the things Strum suggested for the PSP version in the first place, I'm curious about the past of the Grim Angels as well (Did Hector ever give a reason why he wanted to become an almighty being? I haven't played for a while and I don't have my GBA anymore.)

I don't know about Sting, but Capcom did a good job animating and creating anime cutscenes for the Maverick Hunter X series on the PSP. The opening scene of Tales of Symphonia by Namco was nicely done too...


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Dr Strum
post Jan 16 2007, 11:55 PM
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QUOTE
Strum
Sturm, not Strum.

QUOTE
What system would it be on though?
Don't care, as long as it's a portable.

QUOTE
I don't know about Sting, but Capcom did a good job animating and creating anime cutscenes for the Maverick Hunter X series on the PSP. The opening scene of Tales of Symphonia by Namco was nicely done too...
I'm not familiar with the first game, but ToS had a rather generic art style to begin with.


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aerozero
post Jan 17 2007, 04:26 AM
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Sorry about the mispelling, I was typing that on my PSP.


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