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> question about archers/assasins (character spoilers), what do you think?
Guest_blong_tseuG
post Apr 15 2007, 08:37 PM
Post #16


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I'm not sure if this is supposed to go in general discussion or game help, since it's a little of both. Anyways, I'm just wondering what the general opinion on them is. SPOILERS AGAIN:




I'm sort of torn on whether they're worth using or not. It's nice to have them against witches/wizards, but it seems like they have more drawbacks than other classes (I have a heck of a time keeping them alive during unions). Are there enough magic-using enemies later in the game to justify trying to raise Cruz's/Elanor's stats? Or are there more maps where you have to use Elanor later on? Just curious.
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FlameSpark
post May 4 2007, 10:48 PM
Post #17


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Cruz is pretty good, in my first gameplay I tried to balance the character usage.

And Cruz gets high TEC, so he deals devastating Thunder Bolts(and other card skills) most of the times, if not all the time.

Elena has her moments too, Bloody Claw helps a lot when dealing with annoying "obstacles", and while she has that crossbow that increases Criticals, she's unstoppable.

Anyways, both Hunters and Assassins have the advantage of not being countered when starting a clash.

Though I thought that "advantage" wouldn't work when the clashes involved: Hunters vs Hunters, Assassins vs Assassins, Hunters vs Assassin (and vice-versa) I guess I was wrong...

This post has been edited by FlameSpark: May 4 2007, 10:51 PM


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Megaolix
post May 5 2007, 04:23 PM
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QUOTE(FlameSpark @ May 4 2007, 06:48 PM) *

Though I thought that "advantage" wouldn't work when the clashes involved: Hunters vs Hunters, Assassins vs Assassins, Hunters vs Assassin (and vice-versa) I guess I was wrong...


Remember that unlike melee and magic units, they need some time to prepare a precise shot in the initial attack. That's why archers can't counter archers.


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