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A Question about Durant, See inside for info! |
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Dr Strum |
Sep 22 2006, 04:54 AM
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Can Lead the Nation with a Microphone
Group: Angels
Posts: 5427
Joined: 23-December 05
From: Seattle
Member No.: 1
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First, fight people you're weak against. That's quadruple EXP. Second, I said most, since not getting the optional characters would imply that you cannot use all. Third, you're misslabeling; the MVP bonus is the extra point you get if you beat it in a certain amount of time. Fourth, MVP really means very little. Fifth, getting up to the level is not hard at all underleveled. You're handed so many damn items that do so much, especially in the later levels where you're unlikely to find one that doesn't put most stats up by a full star. Not to mention cards, especially the egregiously broken ones such as Kiss of Death (WELL GOODBYE STAT DISADVANTAGE AND HELLO SUDDEN STAT ADVANTAGE) and Jihad (GOODBYE ALL OPPOSING UNITS REGARDLESS OF STRENGTH).
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Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.
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Dr Strum |
Sep 22 2006, 05:55 AM
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Can Lead the Nation with a Microphone
Group: Angels
Posts: 5427
Joined: 23-December 05
From: Seattle
Member No.: 1
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QUOTE 1) Really? I didn't know that! D: How could you not...? You fought, and beat, Gulcasa, didn't you...? QUOTE 3) Since the stat gained for being MVP is independant of the character's level, I consider +1 and +2 stat gained for being MVP as bonuses. I should have been more clear about that and not said MVP bonuses. But it's a misnomer. You always get a stat upped for the MVP. The MVP Bonus is the extra bit you get when you beat the level in a certain amount of turns. QUOTE 4) MVP stat bonuses are little, but so are stat gains from level ups. Combining both MVP and stat gains can be the difference of getting that next big star.
Little stars are still counted, you know. Not toward skills, but they do make a difference. QUOTE 5) Yes, the items are damn useful but some of the items have an effect which I probably won't be aware of since I can't read the text. The only indication I have is the circle, dash, and cross. That is enough but I'd still like to know what the actual effect is. An example is the feathered sandles stolen from Mizer. It took me a few battles to figure out that it gives the unit 0% terrain bonus.
Well, a little hint. O = "Good" effect. It could actually be bad, however, based on the situation. - = Neutral effect. I don't really remember any items with this. X = BAD. Usually. It can be good, depending on the situation, but in most cases it's bad. I think the items you get from Pamela (you should know their effects) have this. The thing is, the items you get in the end game are almost all fucking good. I remember one item I got late in, for Elena or Milanor, I think, that continued to charge my aggression at all times. Even when in Aggressive mode. Albeit slow, but it did. QUOTE Those two cards are definitely broken, but once they're used, you'd have to wait until the next map or when the cards are replenished for the next phase of the battlefield but it's definitely better than getting slaughtered by the opposition though and gives the units involved some experience for it.
Yes, but you can use them as many as seventeen times (in theory, though I don't know if there's a practical moment for it) without have to wait for the "reshuffle" time.
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Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.
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ChefMKT |
Sep 22 2006, 06:37 AM
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whoosh
Group: Knights
Posts: 606
Joined: 23-February 06
From: Australia
Member No.: 73
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QUOTE How could you not...? You fought, and beat, Gulcasa, didn't you...? I didn't know it quadrupled against units you're weak against. I thought Gulcasa only gave buttloads of exp because he's Gulcasa. QUOTE But it's a misnomer. You always get a stat upped for the MVP. The MVP Bonus is the extra bit you get when you beat the level in a certain amount of turns.
Yes yes, I labelled it wrongly. I should've said the stat bonuses gained from MVPs. QUOTE Little stars are still counted, you know. Not toward skills, but they do make a difference. Oh, little stars don't count towards skills? No freaking wonder that Medusa Eye kept stoning my hunter in that battlefield. =(! Also, if little stars are counted towards the general skirmishes itself, that'd make MVPs somewhat of value, especially LUK when trying to get enemies to drop items. Of course, there's items to increase stats permanently. Getting MVPs to reach the next big star however, will maximize the efficiency of the item since they boost the stat until the next big star. QUOTE Well, a little hint. O = "Good" effect. It could actually be bad, however, based on the situation. - = Neutral effect. I don't really remember any items with this. X = BAD. Usually. It can be good, depending on the situation, but in most cases it's bad. I think the items you get from Pamela (you should know their effects) have this. The thing is, the items you get in the end game are almost all fucking good. I remember one item I got late in, for Elena or Milanor, I think, that continued to charge my aggression at all times. Even when in Aggressive mode. Albeit slow, but it did. Yeah, I knew what the symbols meant and as you said, sometimes the 'good effects' can be bad in certain situations. I'll probably wait for the english version so I can decipher what these effects do. QUOTE Yes, but you can use them as many as seventeen times (in theory, though I don't know if there's a practical moment for it) without have to wait for the "reshuffle" time. Seventeen times you say? That's interesting. Could you explain how this would work? (In theory of course)
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Dr Strum |
Sep 22 2006, 06:47 AM
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Can Lead the Nation with a Microphone
Group: Angels
Posts: 5427
Joined: 23-December 05
From: Seattle
Member No.: 1
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This is assuming two enemy parties each with the maximum amount of units, as well as a neutral unit "on your side" of the opposite gender. First, you union against the max amount of units, alone, and using (lets say, in this case) Jihad against each. That's five times. First enemy team goes, and attacks you with a full force, you use Jihad five times, for a current total of ten. Second enemy team attacks you at full force, you use Jihad another five times, a current total of fifteen. Neutral "ally" goes, attacks, unioning with you, giving you two more times to use it. Grand total of seventeen. It COULD be up to twenty, I think, but I don't think there's ever a battle with all four teams where one wasn't a neutral "ally."
Something I just realized, this example doesn't technically work, since it would use the neutral party's card, so, unless they have Jihad, that's a no no. But it works for other cards.
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Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.
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