Planning for map for YU-WC3.
Level cap of 20.
Each unit has four skills: Passive: Lowers damage, gives (increases?) MP regeneration. Turns on and off like immolation, without a startup cost. Cancels "Active". Active: Increases damage, uses up MP each second. Turns on and off like immolation, without a startup cost. Cancels "Passive". Item: Makes an item. Item made depends on unit and level of skill. Long cooldown. Troops: Calls 6/3 smaller copies of the unit, depending on the size. Ultimate: Basically the Card skill associated with the unit. Learns at level 6 , 13, and 20.
Item: - Generated items are considered artifacts, which means a unit can't carry more than one at a time. - Artifacts are basically the YU items. - All items are consumable for HP. If possible, change the amount of HP gained depending on the unit and the item. - For example, Nietzche will make items that boost Blizzard damage, and raise her stats and her troops' stats (basically damage, armor, spell damage reduction, and... critical/block rate?) - Artifacts have a chance to drop when one dies.
Troops: - Calls 5/2 units of the same type as the unit summoning. Stats will depend on either skill level or the unit itself (we must pick one). - Nessiah will summon random units. - Medium cooldown. - Summoning more units will overwrite old units.
Card Skills: - Card skills use 100 MP. - Most skills only affect troops (i.e. summoned units). Valkyrie: Revolution - If no troops, then kill the troops of the selected hero. Fencer: Banish? Banshee's Cry? Starts with Item Break, or make it a level 20 skill? Maybe a level 10 skill? Bandit: Rockfall/Dragon Killer - if Dragonkiller, then changes damage type to the weakness of Gulcasa and Durant. Gryphon Rider: Gravity Chaos? Knight: Chariot Undine: Blizzard/Diamond Dust Witch: Doll Craft - Permasummons a big golem which can Call Troops two smaller golems. (permasummons = no expiration time). Long cooldown. Necromancer: Necro Gate- Permasummons a skeleton which can Call Troops 5 smaller Skeletons. Hunter: Thunderbolt - Implemented as Forked Lightning? Assassin: Bloody Claw - Kills a hero. Only usable at night. Golem: Earthquake - ? Skeleton: Poison Breath - ? Yggdra: Jihad - automatically learn at level 20. If she has no troops, kill the hero and its troops. Milanor: Steal - knows at level 1. Steals opponent's artifact. Gulcasa: Genocide - learns automatically at level 20. Kills all of his troops and increases his attack speed by 100 for each unit sacrificed. Can't call troops while in Genocide. (perhaps cancelled by calling troops?) Nessiah: Reincarnation - ? Durant: Not originally a skill, but at level 20 auto-learns the ability to ride on a dragon for a short time, for no MP cost. Changes damage type to whatever Gulcasa's is.
One day will be twice as long as the cooldown for Bloody Claw, to prevent it from being used twice a day.
Units: - Undine will be ranged spears, so that they can attack from the puddles.
Cards: - Cards will be implemented as non-artifact unique items (can't be stolen or broken, but drops on defeat). - Cards do not recover morale.
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