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> Seraphim Project, Riviera Project Might Contain Spoilers
Dating Sim Riviera
Who would you like to control in this game?
Ein [ 19 ] ** [39.58%]
Ledah [ 6 ] ** [12.50%]
Fia [ 1 ] ** [2.08%]
Lina [ 2 ] ** [4.17%]
Serene [ 3 ] ** [6.25%]
Cierra [ 4 ] ** [8.33%]
Hector [ 4 ] ** [8.33%]
Other? [ 9 ] ** [18.75%]
Total Votes: 48
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Irysa
post Nov 25 2008, 10:07 PM
Post #331


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QUOTE(Dr Sturm @ Nov 24 2008, 02:55 AM) *

No, see, that's perfect - it's just Adachi/Shigeki's style.
The problem is it sounds nothing even remotely reminiscent of Riviera, which is terrible for a Riviera fangame.


Interesting point, but I'd still say it lacks a direction and needs to be shorter.


~~~
[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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Archeia
post Dec 12 2008, 07:02 AM
Post #332


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Finally...he's done, Ein, you killed me with headaches...

IPB Image

Check here for a better BG:
http://seraphim-project.deviantart.com/art...Ready-106103069

This post has been edited by Archeia: Dec 12 2008, 07:06 AM


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Shadow
post Dec 12 2008, 05:40 PM
Post #333


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Pretty good.
But shouldn't Einherjar be longer?
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Hayate
post Dec 13 2008, 02:24 AM
Post #334


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That looks great! I agree with Lucho, though. Einherjar should be just a tad longer. I also think the costume suits Ein nicely. It doesn't look like it has a zillion useless parts to it, like it does in Riviera. Plus, the art barely matched his sprite. XD Anyway, nice job.


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Yuka
post Dec 13 2008, 02:26 AM
Post #335


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Einherjar looks like a knife. :/


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[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
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CATGUN
post Dec 15 2008, 02:45 AM
Post #336


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Einherjar look small to everyone because Ein was holding it behind.Anyway the design are much cooler than the previous ein.Still I was wondering how will the other will look like.By the way Archeia,I just take a look at the music you upload and is very good but somehow I cannot make a sense of it.At first I though it was for the battle theme but then it almost suit for the tittle instead.

Well that's all I have to say.Keep up the good work .


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Hayate
post Dec 15 2008, 04:06 AM
Post #337


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Well, yeah, Einherjar is behind Ein, but considering how long it is the end should still be visible to the left of his... er... *turns head* --right leg. Also the angle of his hand makes it look like Einherjar should be angled toward the viewer a little bit.

... Wait, Ein's left-handed? >>


Edit: Er, wait, maybe it's just attached to his belt or something there. That would make it easier for him to draw it in battle, anyway. Unless I'm just stupid and he really is left-handed. Like Link.

This post has been edited by Hayate: Dec 15 2008, 04:08 AM


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loool
post Feb 27 2009, 02:47 AM
Post #338


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How the project coming a long? It looking great. Any new update you wanna show us Archeia. ^.^
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Archeia
post Feb 27 2009, 09:23 AM
Post #339


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Hello sorry for not updating so long, aya is busy with school so there's nothing artwise, I've been trying to contact my landscape artist but he has work and artist block and I'm working on the sprites right now while the person helping me is working on her own game...

As you can see we are very unstable right now :(


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Irysa
post Feb 28 2009, 10:54 AM
Post #340


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Good to know you're not dead!

Don't prioritize this fan project above your own stuff!


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[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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sandpenguin
post Feb 28 2009, 04:00 PM
Post #341


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Don't worry about that Archeia...each one of us have our own problems which needed to be tackled through. Take your time, enjoy making the game rather than feeling tugged to it.


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loool
post Mar 2 2009, 07:54 AM
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Take your times. We could wait. ^^
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Hayate
post Mar 2 2009, 09:44 PM
Post #343


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Don't stress about it Archeia, it'll shorten your life span. DX Nobody wants that.

You've done a great job with everything so far, and I think we're all willing to wait patiently for whatever you guys come up with next. Good luck with everything!


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Archeia
post Mar 2 2009, 10:40 PM
Post #344


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I've been thinking though, I want to make this game sort of ala Valkyrie Profile: Lenneth where everything is sideview, I think it will lessen the workload at least sprite wise and easier to make tileset with since I don't have to worry about 8 direction charset.

But what do you guys think? Would you like this or should I stick to the original Riviera?


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Raijinili
post Mar 18 2009, 06:00 AM
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Riviera had only two directions and then they were flipped, though.


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