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> Glitches, (Updated 11/21/08)
Dr Strum
post Dec 7 2006, 07:03 PM
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Because the battle conditions stipulate it. The knights are supposed to be invincible until you've taken the Cannon.


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Psycho
post Dec 11 2006, 02:42 PM
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I came across a glitch though I don't know how feasible it would be to replicate it.

I forgot the exact stage but its when you fight Russell during the Rose arc. Most likely the first fight with him. If you critical him on your initial charge than use the Steal skill on him. The entire game will crash, it just freezes just before it displays the item stolen. In the game I was playing at the time it would work repeatedly as long Milanor criticaled on him but don't know if its just mine that is glitched.

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Dr Strum
post Dec 11 2006, 03:10 PM
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What are you playing it on?


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Psycho
post Dec 12 2006, 06:39 AM
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Emulator.
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Rhiannon
post Dec 21 2006, 03:28 AM
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Okay, four glitches to post about. First, spoilers for BF36.
» Click to show Spoiler - click again to hide... «

Spoilers for BF31:
» Click to show Spoiler - click again to hide... «


This next glitch is only in the Japanese version. You know how pressing R moves the cursor to a different character? Try putting your cursor over a character and pressing both R and A at the same time. Your character sort of jumps over there, goes through any obstacles, takes no MOV, and best of all, they end up on top of your character. This screenshot did the little "Sky Battle" glitch above to get Nietzsche up there, and then the R+A glitch to move Yggdra on top of Nietzsche.
IPB Image

And uh, this one probably isn't replicable, but I REALLY want post about it. :( Spoilers for BF18:
» Click to show Spoiler - click again to hide... «


Oh, and I should add that I didn't find out about the Sky Battle, R+A, or infinite moralestuff glitches. Whoever added them to the OTHER Japanese Wiki did. I just tested it and got pictures for you guys and provided information in English.


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Dr Strum
post Dec 31 2006, 04:23 PM
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Added three glitches, I believe the ones mentioned last.


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Calamitymkii
post Jan 25 2007, 01:17 PM
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I think i've uncovered another glitch, though... I cant remember its conditions:
Somewhere in between battlefield 23 to 27 for some reason why my revolution attack power shoots up to 9999, at first i though it was just some kind of display glitch, so i proceeded normally, using mind change as my next card (if i recall correctly), it ended up with 9999 attack power as well. After the battle i checked all my cards attack power, and i found my earthquake attack halved (0829 attack power).
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Dr Strum
post Jan 25 2007, 01:25 PM
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Yes, this is known, but without knowing the circumstances behind its occurrence, I can't post it.


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Raijinili
post Jan 29 2007, 04:43 AM
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PATTERN FOR WHAT CARDS ARE BOOSTED AND WHAT ARE NERFED.


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Dr Strum
post Jan 29 2007, 04:45 AM
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What?


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Raijinili
post Jan 29 2007, 02:02 PM
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I said, whenever one of these things are reported, try to find out what cards are nerfed, what cards are boosted, what their estimated old powers were, and what their new powers are. It may be a glitch changing bits.


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Dr Strum
post Jan 29 2007, 02:34 PM
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Revolution and Mind Change are bumped up to 9999, and Earthquake is dropped to 0850, always around BF30 to BF36.
That's how I've repeatedly seen it reported, at least.


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Feral Phoenix
post Jan 29 2007, 03:24 PM
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Sound glitch, American version, playing it on GBA: Randomly during battles, either Yggdra's theme or the Imperial soldier theme will end up altered for an unknown reason. Yggdra's theme plays without the bass line, and the Imperial theme bass lags behind the rest of the sound by a few beats.

Don't know why it happens, but Yggdra's theme sounds really cool without the bass.


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Dr Strum
post Mar 4 2007, 10:52 PM
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As I said, non-replicable glitches really have no point being here.
But, if you figure out what causes it, record it.


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KiC
post Apr 15 2007, 02:41 PM
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If someone is interested, I made a patch for the Data Number Glitch.
www.sor-gts.de/files/datanumberfix.rar
Works well on emulators, but I couldn't test it on a GBA.

I will try to fix some other bugs as well, but they probably won't be as easy as this one.

This post has been edited by KiC: Apr 15 2007, 02:41 PM
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