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> RiviPSP is out
P.P.A.
post Jul 14 2007, 08:42 PM
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They do, aerozero, they do.
I just checked Play-Asia, they don't ship PSP games to Europe.
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aerozero
post Jul 14 2007, 10:37 PM
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QUOTE(P.P.A. @ Jul 14 2007, 01:42 PM) *

They do, aerozero, they do.
I just checked Play-Asia, they don't ship PSP games to Europe.


Ah, now that I think about it, my friend from Europe was importing a PS2 game not a PSP one from Play Asia, my mistake. You should definitely get it on Ebay first then.


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lilcases
post Jul 15 2007, 01:12 AM
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Finally played it today, the game graphics are cool, the sprites look okay though.


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aerozero
post Jul 15 2007, 04:42 AM
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Playing Riviera from the ISO is a lot better then playing it from the UMD, no load delays at all so far.


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blues
post Jul 15 2007, 07:23 AM
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Guess I'll pick it up tomorrow. Looks like everyone here has that "oh, it came out?" vibe from the game. Hmm time to balance out my expenses.


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jcdietz03
post Jul 15 2007, 11:45 PM
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QUOTE(aerozero @ Jul 15 2007, 04:42 AM) *

Playing Riviera from the ISO is a lot better then playing it from the UMD, no load delays at all so far.

What is an ISO? How do I get one and play it on my PSP?
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Leyviur
post Jul 16 2007, 12:25 AM
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You need a hacked PSP.
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VGK
post Jul 16 2007, 01:41 AM
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QUOTE(aerozero @ Jul 15 2007, 04:42 AM) *

Playing Riviera from the ISO is a lot better then playing it from the UMD, no load delays at all so far.



It doesn't have the awful umd loading noise every second does it?



I own the game but i'm conseriding playing the rip for that reason alone.

This post has been edited by VGK: Jul 16 2007, 01:42 AM
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aerozero
post Jul 16 2007, 02:08 AM
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It doesn't, everything loads from the Memory stick. I have the game as well, but I couldn't take the load delays and my UMD drive going off every time, plus my PSP kept running out of power. :\

This post has been edited by aerozero: Jul 16 2007, 02:09 AM


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zesler
post Jul 16 2007, 02:13 AM
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QUOTE(aerozero @ Jul 15 2007, 07:08 PM) *

It doesn't, everything loads from the Memory stick. I have the game as well, but I couldn't take the load delays and my UMD drive going off every time, plus my PSP kept running out of power. :\

Well running it off flash is faster because theres no moving parts ....

Off topic
Anyway it seems the PSP is still weaker than my old 3-4 year pda. 333MHz CPU frequency Mine 624MHZ. It would be funny if I could somewhat run it on the pda but it probably will not happen thought.


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VGK
post Jul 16 2007, 03:54 AM
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Man, I'm running the rip, and it's so much faster. I didn't mind the lag per se, but there were many voice glitches that were pretty bad and really got on my nerves that aren't present anymore. So yay.




Sorry offical UMD, but i'm sticking with this.



EDIT: is there any reason why the voice collection fails to display what the character's saying now?


There isn't even a NUMBER so I cannot even guage what clip i'm on or if i've even moved to a different clip.

This post has been edited by VGK: Jul 16 2007, 03:56 AM
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aerozero
post Jul 16 2007, 05:03 AM
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QUOTE(zesler @ Jul 15 2007, 07:13 PM) *

QUOTE(aerozero @ Jul 15 2007, 07:08 PM) *

It doesn't, everything loads from the Memory stick. I have the game as well, but I couldn't take the load delays and my UMD drive going off every time, plus my PSP kept running out of power. :\

Well running it off flash is faster because theres no moving parts ....

Off topic
Anyway it seems the PSP is still weaker than my old 3-4 year pda. 333MHz CPU frequency Mine 624MHZ. It would be funny if I could somewhat run it on the pda but it probably will not happen thought.



I think my PSP would brick if I ran it off of flash...


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Leyviur
post Jul 16 2007, 11:03 AM
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QUOTE(VGK @ Jul 16 2007, 03:54 AM) *

EDIT: is there any reason why the voice collection fails to display what the character's saying now?


There isn't even a NUMBER so I cannot even guage what clip i'm on or if i've even moved to a different clip.

It's because it gives you a randomized line from the character each time you press circle, since every line is now voice acted.
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VGK
post Jul 17 2007, 05:52 AM
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QUOTE(Leyviur @ Jul 16 2007, 11:03 AM) *

QUOTE(VGK @ Jul 16 2007, 03:54 AM) *

EDIT: is there any reason why the voice collection fails to display what the character's saying now?


There isn't even a NUMBER so I cannot even guage what clip i'm on or if i've even moved to a different clip.

It's because it gives you a randomized line from the character each time you press circle, since every line is now voice acted.




Ehhh.....personally, i think that's a stupid redecision. To each his own, I guess.
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