Lacrima Castle
HelpSearchMembersCalendar

Welcome Guest ( Log In | Register )

2 Pages V < 1 2  
Reply to this topicStart new topic
> Yggdra UFO (YUUFO), Let's make a fan shmup
Dr Strum
post Jul 17 2014, 07:01 PM
Post #16


Can Lead the Nation with a Microphone
***************

Group: Angels
Posts: 5427
Joined: 23-December 05
From: Seattle
Member No.: 1



It could just be a matter of range (width) - it makes sense that to unleash a devastating group attack you have to be in a compromising position (huddled together), but it's perhaps not quite as strategic in that sense as YU was.


~~~
Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Raijinili
post Jul 17 2014, 09:45 PM
Post #17


Lieutenant
*************

Group: Gods
Posts: 2539
Joined: 25-December 05
Member No.: 16



Noooo I want them to be annoyed that they're too far away from the bar and everyone has to redo their turn.

---

So I remembered that there's this Flash game called Steambirds which is a turn-based top-down fighter jet airfight simulator. Disclaimer: I wasn't thinking about that or anything like that for this turn-based game, but maybe seeing it made me more open to genre combinations.

---

Python -> HTML? http://clouddbs.blogspot.com/2011/02/how-t...-days-with.html

---

It occurs to me that turn-based input is harder to program than realtime.


~~~
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Crazycolorz5
post Oct 3 2014, 03:12 PM
Post #18


Lazy


Group: Arcs
Posts: 12
Joined: 14-February 12
Member No.: 2664



Hey I'm a computer programmer and have even made a shump framework before (it's not that good, but it's fun to look at). Want my help? And what language are we doing this in?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Raijinili
post Oct 6 2014, 06:04 PM
Post #19


Lieutenant
*************

Group: Gods
Posts: 2539
Joined: 25-December 05
Member No.: 16



It's gonna be through the browser. I dislike plugins like Flash.


~~~
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Crazycolorz5
post Oct 6 2014, 09:17 PM
Post #20


Lazy


Group: Arcs
Posts: 12
Joined: 14-February 12
Member No.: 2664



So, like Javascript? We still going for real time shmup? Also, I cast my vote for top-down (that's just me having played way too much Touhou).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Raijinili
post Oct 7 2014, 01:55 AM
Post #21


Lieutenant
*************

Group: Gods
Posts: 2539
Joined: 25-December 05
Member No.: 16



I think Sturm really likes turn-based.

Side-scroll is easier because sprites.


~~~
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Raijinili
post Jul 18 2015, 06:13 AM
Post #22


Lieutenant
*************

Group: Gods
Posts: 2539
Joined: 25-December 05
Member No.: 16



Gridless is too hard. Optimal path is to curve around enemy bullets if possible, and you need a program to curve around for you for max distance. Too much to deal with for the player. How about a hexagonal grid, then?

A UFO (not to proportions). The hexagon is the hurtbox.
IPB Image

Yggdra on a UFO.
IPB Image

The hexagon outline can flash/glow to make it more obvious. Or the grid layout can be overlaid on top (maybe toggled).


~~~
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

2 Pages V < 1 2
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 14th November 2024 - 04:42 PM