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> Final Fantasy Tactics A2: Grimoire of the Rift, Uber WIN
Yuka
post Jul 9 2008, 07:17 PM
Post #16


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An update on the laws thing, I have like 73 hours logged now and not once have they stacked any more laws onto me, so I do think for each fight you only have to uphold one law, and in most missions upholding the law is completely optional anyways.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Leyviur
post Jul 9 2008, 10:08 PM
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You get rewards for upholding the law instead of punishments for breaking them, I think.
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Yuka
post Jul 9 2008, 10:09 PM
Post #18


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That's true.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Leyviur
post Jul 9 2008, 10:11 PM
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Much better system.

That one change makes it leaps and bounds better than the last game.
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Irysa
post Jul 9 2008, 10:26 PM
Post #20


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Most of them are still terrible though.

Law: Don't get robbed

OH LOL HERE ARE 3 THIEVES


Or not moving more than one tile.


Or everybody's favourite, DON'T MISS.

This post has been edited by Irysa: Jul 9 2008, 10:27 PM


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[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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Yuka
post Jul 9 2008, 10:32 PM
Post #21


We'll soak this parched earth with our own blood.
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The not moving more than one tile is ridiculously easy and not terrible. So really I don't see where you're going with that one.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Irysa
post Jul 9 2008, 10:45 PM
Post #22


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Takes ages.


~~~
[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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chrishawke
post Jul 10 2008, 05:23 AM
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» Click to show Spoiler - click again to hide... «


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LACRIMA PEONZ ARTZ SHOWCASE (Aug. 14, 2010) - Part 1 , Part 2

"LACRIMA PEONS ARTZ" Archive <-- What's this?
Dec. 25 2005 to Aug. 13, 2010 - 371 images, 48.6 MB, fixed some filenames and typos
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Yuka
post Jul 10 2008, 05:54 AM
Post #24


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Chris, I think I know what Blue Mage you're talking about.

Asaph, not really, since the enemies do come to you as well, and there's always ranged attacks.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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DustyHaru
post Jul 10 2008, 07:42 PM
Post #25


Check Length
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So far this is what I gather are some of the changes:
-New Law system which rewards for upholding the law
-More classes
-More skills

I don't want to spoil myself, but is the story anything good? Is there anything about a monster bank?

Thanks
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Yuka
post Jul 10 2008, 08:00 PM
Post #26


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The Morpher class is gone. So far the story's been better than the first one because the main character is not a dumbass who just wants to go home.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Leyviur
post Jul 10 2008, 08:16 PM
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Morpher sucked anyway, and yes, the main character isn't a dumbass who wants to go home.

He's just a dumbass.
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DustyHaru
post Jul 10 2008, 08:22 PM
Post #28


Check Length
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QUOTE(Yuka @ Jul 10 2008, 04:00 PM) *

The Morpher class is gone. So far the story's been better than the first one because the main character is not a dumbass who just wants to go home.


Aww, I actually liked the Morpher class (even though I found out you couldn't use Morph to get Blue Mage Skills)

Has any of the old music been kept? I really enjoyed "Surpassing the Wall" and "Undefeated Heart", the latter being my favorite FFTA song.

Have any skills from the original game been removed?

Also, has multiplayer been improved any? After a couple missions I found the FFTA multiplayer pretty redundant and boring (annoying too, since my friend would turn all my characters into toads. I smacked him a couple times becuase of that)

So no monster bank? or just a monster bank that does something else / or nothing at all?

I'm sorry for all the questions, I'm just really excited and I hope it's not just myself being overly hyped; since FFTA is the only game that I keep in the GBA slot of my friend's DS for periods longer than a month

This post has been edited by DustyHaru: Jul 10 2008, 08:38 PM
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Yuka
post Jul 10 2008, 09:42 PM
Post #29


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A lot of the music in FFTA2 is just remastered/remixed tunes from the first one.

From what I've seen, the Hunter skill Capture (and Poaching for that matter) seems to have been removed, as well as the entire Morpher skillset for obvious reasons. The Sage skill Raise has instead been given to White Mages, and White Mages had their Life spell taken away for Raise, which does exactly the same thing as Life. So no more AoE ressurections for Sages :/

I've not found a monster bank at all in the game, and I'm sitting at what I think is the final battle.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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DustyHaru
post Jul 11 2008, 01:58 AM
Post #30


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:|

I think sage 'Raise' was the only reason I bothered to use that class; Gigaflare awsn't all too great, and nu mous aren't made to be close enough to use ultima blow, and when they do the damage for me is just barely higher than flare.

I much prefer Meteor to Flare anyway.
And I liked the Monster bank, the punishment you got for Hunters actually made sense and it was actually punishing (because I liked using my morpher and capturing monsters, it was challenging becuase if you wanted to catch multiple monsters you had to make sure you didn't leave them for last or you wouldn't be allowed to capture them).

The only monster that took me the longest to find was the blue goblin, since It was hard for me to find them later in the game. oh and maybe one of the flan monsters as well.

It's good to hear that the kept music from the FFTA, I know I can look forward to that.
Is there an optional tutorial now, or are you forced to play through it?

Oh and can you get any Chocobos? I always imagined the sequel would do something more with Airships and Chocobos and some of the regular FF things.

thanks again
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