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YES BUT THIS ISN'T AS EXTREME AS X-FACTOR, YOUR OPPONENT'S CHARACTER DOESN'T START MOVING LIKE THE FUCKING FLASH AND YOURS DOESN'T DIE IN THE MOST BASIC COMBO POSSIBLE
So stabbing myself in the hand isnt as bad as stabbing myself in the heart beause I won't die as easily.
Please explain to me why it makes sense that a losing player is rewarded for preforming badly? In a single player situation it can work to make the game easier, but in a Player vs Player scenario this is just counterintuitive to the whole point of competitiveness.
If you don't see the prevelance of comeback mechanics as a problem then you're probably the kind of person who relies on it to win anyway.
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I'd rather have that than to have OTG moves that doesn't let you do a fucking thing and make you basically sit down and watch your character die or lose 80% of his health.
I haven't emphasised removing ground teching, it's the stupid variable tech timings all over the place. Admittedly this game isn't as bad as Blazblue in that respect, but I seriously don't know why a hard knockdown can't just be a hard knockdown/why when you get knocked down the game can't just go "yeah you're invincible and can get up in a bit now"
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After playing for 3 hours, the most Bursts I've had in a single match were 4, and that was because the match had 3 LONG rounds. If we had meter Bursts, that would have fucking multiplied.
And this is relevant because? I haven't said "p4u should use meter for bursts" I said that the system of designing a seperate burst bar is static and linear. It doesn't actually add anything interesting to the game because theres no reason not to burst, and it's just another situation where someone gets a chance to do a combo, then is denied it at no real cost.
If you want my input then you shouldn't get bursts period because I hate the mechanic in general but that doesnt work in a game where stuff can do such dumb damage and the momentum rides so fast.
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The screen isn't infinite, and you have to backdash like 8 fucking times in a row to get a negative penalty.
Unless you're on the opposite side, it's not going to be a problem. Hell, I've got 2 negative penalties. AND THE 2 OR 3 YUCOCKS I PLAYED NEVER GOT IT
STOP EXAGGERATING GOD DAMNIT
AND RUNNING AWAY TOO, FUCK YOU
This isn't an exaggeration. If I don't want to attack you, I shouldn't be forced to. That's what negative penalty is. It's just a part of forced design to make the two players have to come at each other.
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Yes, I know what you're talking about now. LEARN TO AVOID/GUARD FROM THAT
I FOUGHT A CHIE THAT DID DRAGON KICKS ALL DAY AND EVERY KICK DID 35%~40% OF MY HEALTH
GUESS WHAT I DID
LOSE, BECAUSE I'M AN IDIOT
BUT I WON ONE ROUND
Well yeah obviously learning to deal with stuff like that is part of any game. I'm simply saying that this game is just another case of silly design with ASW when the damage variance is so obtuse that it actively encourages people to start spamming stupid moves, and said stupid moves become a big part of the game just because of the damage revolving around it.
It's like having to always be aware of shoryu fadc ultra in sf4, you can learn as many ways to get around it as you like, but the fact it exists is detrimental to the quality of the game. It's designed to appeal to people who don't know what they're doing and give them something they can feel good about in doing. Without understanding why it works or any nuances behind it.
Even if you want to argue that as a positive factor considering the strict entry barriers to the genre, my preference in these games is way learned more towards flexability and diversity, so I like being able to come up with stuff myself and play my own way, not be forced into an optimal plan beacuse the developers made everything else obsolete :\
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I grew up playing the first and fourth Samurai Shodown games, Garou and Last Blade 2. I haven't played Melty Blood, but I'll probably enjoy it as much as I'm enjoying P4A.
Except for the autocombo, fuck that.
I said most of you. It wasn't really directed specifically, just because I know 90% of people here don't play fighting games/can't play them and play rpgs. That's who this game is directed at, the new players.
[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*