QUOTE(Irysa @ Aug 8 2012, 05:25 PM)

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Comeback mechanics aren't all that bad. Unless you're talking about X-Factor. I haven't tried this one yet, so I can't really talk.
Yes they are. They go against the fucking basis of the game, to WIN. You actually get PUNISHED FOR WINNING AND REWARDED FOR LOSING.
THIS IS RETARDED.
YES BUT THIS ISN'T AS EXTREME AS X-FACTOR, YOUR OPPONENT'S CHARACTER DOESN'T START MOVING LIKE THE FUCKING FLASH AND YOURS DOESN'T DIE IN THE MOST BASIC COMBO POSSIBLE.
QUOTE(Irysa @ Aug 8 2012, 05:25 PM)

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Teching has NEVER stopped me from keeping a good rushdown in any ASW game.
"Teching" is not the problem, it's the stupid variable tech shit. It's like the recovery rolls in SFxT where you can "keep stuff going" but you have to basically guess on your own bloody okizeme which is retarded.
I'd rather have that than to have OTG moves that doesn't let you do a fucking thing and make you basically sit down and watch your character die or lose 80% of his health.
QUOTE(Irysa @ Aug 8 2012, 05:25 PM)

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The burst stock thing is rather subjective here, since you usually build meter for combo breakers quite faster than what the burst meter takes to refill.
Wrong and wrong. Games with actually sensible burst mechanics (like Arcana and Melty Blood) take forever to get the bursts back. Melty you actually need to be at FULL METER and its only available for a short time, and Arcana means you cant use Extend Force for like 30 seconds or something ridiculous.
Hell even BAD games like F/UC or TVC got this one right, because you pay meter to burst. And those games are baaaad.
After playing for 3 hours, the most Bursts I've had in a single match were 4, and that was because the match had 3 LONG rounds. If we had meter Bursts, that would have fucking multiplied.
QUOTE(Irysa @ Aug 8 2012, 05:25 PM)

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Negative penalties are also subjective. Or are you going to say that you've never complained or seen someone complain about people who run away? Plus, it's not like you get it for backdashing only two or three times. It encourages you to use backdashes for evasion, rather than running away.
Uh, how is it "subjective". The entire point of negative penalty is that you cannot base your playstyle on running away all the time. This just limits the amount of strategies you have available to use and is part of the forced overdesign.
PS I AM THAT GUY THAT RUNS AWAY ALL THE TIME
The screen isn't infinite, and you have to backdash like 8 fucking times in a row to get a negative penalty.
Unless you're on the opposite side, it's not going to be a problem. Hell, I've got 2 negative penalties. AND THE 2 OR 3 YUCOCKS I PLAYED NEVER GOT IT
STOP EXAGGERATING GOD DAMNIT
AND RUNNING AWAY TOO, FUCK YOU
QUOTE(Irysa @ Aug 8 2012, 05:25 PM)

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To be honest, I have NEVER seen this "particular move" that people always fish for in ASW games. And gimmicks add variety if implemented correctly, if you ask me.
You clearly dont watch enough videos then. IE, Labrys does like 70% damage off one of her supers if you start an-attack-I-don't-know-the-name-of-because-I-haven't-had-the-chance-to-play-her-myself-but-it's-in-most-Labyrs-videos, Liz's command grab (why does this char have a fullscreen command grab) leads into like 60% so everyone spams that, Yu players constantly spam diveslash because it leads to ridiculous damage, etc.
It was the same in fucking CS2, characters like Hazama actually did more damage off anti air 5a (lmao) than their typical bnbs.
Yes, I know what you're talking about now. LEARN TO AVOID/GUARD FROM THAT
I FOUGHT A CHIE THAT DID DRAGON KICKS ALL DAY AND EVERY KICK DID 35%~40% OF MY HEALTH
GUESS WHAT I DID
LOSE, BECAUSE I'M AN IDIOT
BUT I WON ONE ROUND
QUOTE(Irysa @ Aug 8 2012, 05:25 PM)

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Yes, fighters have been dumbed down a lot. Companies want to make them more appealing to newcomers rather than make them technical. They just want to make money.
Which is exactly why I said most of you are going to like it.
I grew up playing the first and fourth Samurai Shodown games, Garou and Last Blade 2. I haven't played Melty Blood, but I'll probably enjoy it as much as I'm enjoying P4A.
Except for the autocombo, fuck that.