Lacrima Castle
HelpSearchMembersCalendar

Welcome Guest ( Log In | Register )

> Persona 4 HD 2D Fighter (PS3/360), by Atlus and Aksys
aerozero
post Aug 31 2011, 06:04 PM
Post #1


Life Waster
********

Group: Knights
Posts: 750
Joined: 15-December 06
From: Somewhere
Member No.: 363



awww yeaaaaaaaaaaaaah, if this does well we might get a Megaten fighter some time in the future.

IPB Image

QUOTE
The game will include original stories for all its included characters, which come from both Persona 4 and Persona 3. The overarching story is set two months after the events of Persona 4. The characters appear on a fighting program called "P-1 Grand Prix."


http://www.andriasang.com/e/blog/2011/09/0...sona_4_fighter/

Also Persona 4 enhanced port for Vita and Persona 5 basic development prep is done

http://www.andriasang.com/e/blog/2011/09/0...golden_screens/

http://www.andriasang.com/e/blog/2011/08/3...rsona_5_engine/


~~~
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Shadow
post Aug 8 2012, 06:50 PM
Post #2


Aesthetic
*********

Group: Knights
Posts: 831
Joined: 18-January 06
From: Argentina
Member No.: 46



tl;dr

Nah
But I don't really agree with you on everything.

The autocombos and auto Shoryukens are totally dumb, yes. Since this is a fightan based on an RPG, they wanted to make it inviting for everyone. But that doesn't make it any less dumb.

Comeback mechanics aren't all that bad. Unless you're talking about X-Factor. I haven't tried this one yet, so I can't really talk.

Teching has NEVER stopped me from keeping a good rushdown in any ASW game.

The burst stock thing is rather subjective here, since you usually build meter for combo breakers quite faster than what the burst meter takes to refill.

Negative penalties are also subjective. Or are you going to say that you've never complained or seen someone complain about people who run away? Plus, it's not like you get it for backdashing only two or three times. It encourages you to use backdashes for evasion, rather than running away.

To be honest, I have NEVER seen this "particular move" that people always fish for in ASW games. And gimmicks add variety if implemented correctly, if you ask me.

Yes, fighters have been dumbed down a lot. Companies want to make them more appealing to newcomers rather than make them technical. They just want to make money.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Irysa
post Aug 8 2012, 08:25 PM
Post #3


Towards some blank infinity
**********

Group: Knights
Posts: 1470
Joined: 12-February 06
From: Behind You
Member No.: 65



QUOTE
Comeback mechanics aren't all that bad. Unless you're talking about X-Factor. I haven't tried this one yet, so I can't really talk.
Yes they are. They go against the fucking basis of the game, to WIN. You actually get PUNISHED FOR WINNING AND REWARDED FOR LOSING.

THIS IS RETARDED.

QUOTE
Teching has NEVER stopped me from keeping a good rushdown in any ASW game.
"Teching" is not the problem, it's the stupid variable tech shit. It's like the recovery rolls in SFxT where you can "keep stuff going" but you have to basically guess on your own bloody okizeme which is retarded.

QUOTE
The burst stock thing is rather subjective here, since you usually build meter for combo breakers quite faster than what the burst meter takes to refill.
Wrong and wrong. Games with actually sensible burst mechanics (like Arcana and Melty Blood) take forever to get the bursts back. Melty you actually need to be at FULL METER and its only available for a short time, and Arcana means you cant use Extend Force for like 30 seconds or something ridiculous.

Hell even BAD games like F/UC or TVC got this one right, because you pay meter to burst. And those games are baaaad.

QUOTE
Negative penalties are also subjective. Or are you going to say that you've never complained or seen someone complain about people who run away? Plus, it's not like you get it for backdashing only two or three times. It encourages you to use backdashes for evasion, rather than running away.
Uh, how is it "subjective". The entire point of negative penalty is that you cannot base your playstyle on running away all the time. This just limits the amount of strategies you have available to use and is part of the forced overdesign.

PS I AM THAT GUY THAT RUNS AWAY ALL THE TIME

QUOTE
To be honest, I have NEVER seen this "particular move" that people always fish for in ASW games. And gimmicks add variety if implemented correctly, if you ask me.
You clearly dont watch enough videos then. IE, Labrys does like 70% damage off one of her supers if you start an-attack-I-don't-know-the-name-of-because-I-haven't-had-the-chance-to-play-her-myself-but-it's-in-most-Labyrs-videos, Liz's command grab (why does this char have a fullscreen command grab) leads into like 60% so everyone spams that, Yu players constantly spam diveslash because it leads to ridiculous damage, etc.

It was the same in fucking CS2, characters like Hazama actually did more damage off anti air 5a (lmao) than their typical bnbs.

QUOTE
Yes, fighters have been dumbed down a lot. Companies want to make them more appealing to newcomers rather than make them technical. They just want to make money.


Which is exactly why I said most of you are going to like it.


~~~
[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Shadow
post Aug 9 2012, 12:49 AM
Post #4


Aesthetic
*********

Group: Knights
Posts: 831
Joined: 18-January 06
From: Argentina
Member No.: 46



QUOTE(Irysa @ Aug 8 2012, 05:25 PM) *
QUOTE
Comeback mechanics aren't all that bad. Unless you're talking about X-Factor. I haven't tried this one yet, so I can't really talk.
Yes they are. They go against the fucking basis of the game, to WIN. You actually get PUNISHED FOR WINNING AND REWARDED FOR LOSING.

THIS IS RETARDED.

YES BUT THIS ISN'T AS EXTREME AS X-FACTOR, YOUR OPPONENT'S CHARACTER DOESN'T START MOVING LIKE THE FUCKING FLASH AND YOURS DOESN'T DIE IN THE MOST BASIC COMBO POSSIBLE.

QUOTE(Irysa @ Aug 8 2012, 05:25 PM) *
QUOTE
Teching has NEVER stopped me from keeping a good rushdown in any ASW game.
"Teching" is not the problem, it's the stupid variable tech shit. It's like the recovery rolls in SFxT where you can "keep stuff going" but you have to basically guess on your own bloody okizeme which is retarded.


I'd rather have that than to have OTG moves that doesn't let you do a fucking thing and make you basically sit down and watch your character die or lose 80% of his health.

QUOTE(Irysa @ Aug 8 2012, 05:25 PM) *
QUOTE
The burst stock thing is rather subjective here, since you usually build meter for combo breakers quite faster than what the burst meter takes to refill.
Wrong and wrong. Games with actually sensible burst mechanics (like Arcana and Melty Blood) take forever to get the bursts back. Melty you actually need to be at FULL METER and its only available for a short time, and Arcana means you cant use Extend Force for like 30 seconds or something ridiculous.

Hell even BAD games like F/UC or TVC got this one right, because you pay meter to burst. And those games are baaaad.
After playing for 3 hours, the most Bursts I've had in a single match were 4, and that was because the match had 3 LONG rounds. If we had meter Bursts, that would have fucking multiplied.

QUOTE(Irysa @ Aug 8 2012, 05:25 PM) *
QUOTE
Negative penalties are also subjective. Or are you going to say that you've never complained or seen someone complain about people who run away? Plus, it's not like you get it for backdashing only two or three times. It encourages you to use backdashes for evasion, rather than running away.
Uh, how is it "subjective". The entire point of negative penalty is that you cannot base your playstyle on running away all the time. This just limits the amount of strategies you have available to use and is part of the forced overdesign.

PS I AM THAT GUY THAT RUNS AWAY ALL THE TIME
The screen isn't infinite, and you have to backdash like 8 fucking times in a row to get a negative penalty.
Unless you're on the opposite side, it's not going to be a problem. Hell, I've got 2 negative penalties. AND THE 2 OR 3 YUCOCKS I PLAYED NEVER GOT IT

STOP EXAGGERATING GOD DAMNIT

AND RUNNING AWAY TOO, FUCK YOU

QUOTE(Irysa @ Aug 8 2012, 05:25 PM) *
QUOTE
To be honest, I have NEVER seen this "particular move" that people always fish for in ASW games. And gimmicks add variety if implemented correctly, if you ask me.
You clearly dont watch enough videos then. IE, Labrys does like 70% damage off one of her supers if you start an-attack-I-don't-know-the-name-of-because-I-haven't-had-the-chance-to-play-her-myself-but-it's-in-most-Labyrs-videos, Liz's command grab (why does this char have a fullscreen command grab) leads into like 60% so everyone spams that, Yu players constantly spam diveslash because it leads to ridiculous damage, etc.

It was the same in fucking CS2, characters like Hazama actually did more damage off anti air 5a (lmao) than their typical bnbs.
Yes, I know what you're talking about now. LEARN TO AVOID/GUARD FROM THAT
I FOUGHT A CHIE THAT DID DRAGON KICKS ALL DAY AND EVERY KICK DID 35%~40% OF MY HEALTH
GUESS WHAT I DID

LOSE, BECAUSE I'M AN IDIOT
BUT I WON ONE ROUND

QUOTE(Irysa @ Aug 8 2012, 05:25 PM) *
QUOTE
Yes, fighters have been dumbed down a lot. Companies want to make them more appealing to newcomers rather than make them technical. They just want to make money.


Which is exactly why I said most of you are going to like it.
I grew up playing the first and fourth Samurai Shodown games, Garou and Last Blade 2. I haven't played Melty Blood, but I'll probably enjoy it as much as I'm enjoying P4A.
Except for the autocombo, fuck that.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
aerozero   Persona 4 HD 2D Fighter (PS3/360)   Aug 31 2011, 06:04 PM
chrishawke   I dunno how I feel about this. Thumbs up for Pers...   Aug 31 2011, 06:57 PM
Lucho   WELL I DO KNOW HOW I FEEL I FEEL LIKE I HAVE A NEW...   Sep 1 2011, 12:09 AM
Hayate   AFDSAJFLDJFAS I'm so excited for this And it...   Sep 1 2011, 06:57 AM
DustyHaru   IT IS GLORIOUS DAY.   Sep 1 2011, 02:23 PM
Enzd   Not buying it if Chie can't perform the Galact...   Nov 8 2011, 09:29 PM
Lucho   OH NO ENZD YOU ARE BUYING IT FOR PS3 TO PLAY WITH ...   Nov 9 2011, 04:49 AM
Enzd   SHADOW WHY WOULD I GET A PS3 UNLESS P5 IS A PS3 E...   Nov 9 2011, 06:16 AM
Lucho   NO IT'S NOT GET IT TO PLAY WITH ME >:   Nov 9 2011, 09:08 PM
Nana   ALL THE GAMES YOU LOVE ARE PS3 EXCLUSIVE Dear Lor...   Nov 10 2011, 04:49 AM
Enzd   NERDzd Alright, that's it. I'm going to g...   Nov 10 2011, 04:57 AM
Lucho   YES NE- I MEAN ENZD, YOU DO THAT Also Nana, you...   Nov 10 2011, 11:38 PM
Nana   Oh boy, I can have friends now! I can't wa...   Nov 11 2011, 04:51 AM
Lucho   WHY MUST I LIVE IN A COUNTRY WHERE GAMES COME OUT ...   Aug 7 2012, 06:18 PM
Irysa   THis game is everything wrong with fighting games ...   Aug 8 2012, 12:52 AM
Lucho   THis game is everything wrong with fighting games...   Aug 8 2012, 01:25 AM
Irysa   Autocombos - Removes functionality of using 5a on ...   Aug 8 2012, 03:31 AM
Irysa   So stabbing myself in the hand isnt as bad as stab...   Aug 9 2012, 02:05 AM
Raijinili   tl;dr But comeback mechanics aren't automatic...   Aug 9 2012, 04:33 AM


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 16th April 2025 - 10:49 PM