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> Risk - Conquer Club, Epic
Irysa
post Jul 15 2008, 10:26 AM
Post #1


Towards some blank infinity
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Group: Knights
Posts: 1470
Joined: 12-February 06
From: Behind You
Member No.: 65



http://www.conquerclub.com/

We were playing Risk together here today. Most INCREDIBLE match ever. Alaska held out multiple times for over 10 army attacks, and Brazil stood up to 17. Siam managed 12.

FIRST GAME LOG. TL;DR I WON.

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[13:27:43] [Sabator] peter would be the worst batman ever though. "turn on the bat-signal" "right!" *turns on huge foglight, beams an image of striped pantsu into the sky*
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P.P.A.
post Aug 6 2012, 03:44 PM
Post #2


Architect of the Great Wall of Text
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Group: Naughty Children
Posts: 1328
Joined: 14-May 06
From: Electorate of Cologne, Holy Roman Empire
Member No.: 121



I am intrigued by the Austro-Hungarian Empire map. Rai, Asaph, and me tried to make sense of the cryptic explanations, until Rai found the solution: besides the main map, the small panel at a top-left corner presents an extension of it, hosting the two thrones of the empire, and finally “The Dual Monarchy”.
A major element of this map is the battle for these two thrones: to claim either the Austrian or Hungarian throne, you must attack from the realms' respective capitals: Vienna and Budapest. From there you can move your troops onto the thrones, which grant a +1 reinforcement bonus for any two territories held within the respective realm. You win if you manage to hold both thrones for one round.
In addition there is “The Dual Monarchy”. This territory can only be attacked from either throne. It hosts two neutral units which will respawn every turn, and which will continuously attack (or whatever “bombard” means) the two thrones, necessitating a strong defence if you want to hold your throne(s).

The Celtic Nations map lacks such gimmicks, but seems of good quality. The art is concise and easy on the eyes, while the territories seem sensibly distributed. There is the Celtic Sea linking many of them, just like the Japan Sea on the Japan map, and it even simulates attrition by draining one unit from the army stationed there every turn. The setting I find appealing too, but even without it I would say it deserves a try.

Lastly, the Netherlands map looks well-designed too, though Asaph correctly noted how there are a handful of provinces safely stowed away in corners of the map, so it could lead to the players stubbornly entrenching themselves.

Were the choice to fall on Japan though, I would not be one to complain. I only watched you play on it, but with its diverse mixture of strategic choke points and far-reaching sea routes, it seemed very engaging.
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