OOH DOUBLE POST SCARY SCARY. Nobody else is going to post here anyways, at least until PPA or Starmie play it.
5-2B ruined my life so I'm posting now instead of waiting until I beat the game. IT'S NOT LIKE I GOT A GAME OVER OR ANYTHING BUT I CAME WAY TOO CLOSE BECAUSE OF BAD LUCK (getting stunned constantly) and all these stupid children using weapons that guarantee a knockback (except only when I'm stunned). All the stuff the ballistas/lasercannon/boss were shooting didn't help, either.
I got all the
summons though, so information on what they do and how to get them (none of them have anything to do with the story):
» Click to show Spoiler - click again to hide... «
They're listed in the game's order, so if you can't read you can find out what to call them and what they do... or if you're missing one you can find out what it is/how to get it. There's only three you have to worry about, though (Iron God, Demon Bunny, and Valkyrja), since everything else is gotten from leveling Claude up. Also: For those three, most of the instructions on getting them were just translated from
this awesome person (they play Kitten and Gungnir too, they're our bro!). So I might not be able to help if you're having problems finding an event point, since I actually only used that for the last step for Valkyrja and managed to get everything else on my own. And foolishly wrote little down! Also I hate all of my translations unless they involve katakana, so there you go.
I'll also edit some of these when I get more details on specifics of how they work, since I'm not sure about stuff like range most of the time and I haven't actually used all of them yet.
- Water Dragon (水竜)
Costs 1 gauge. Makes all enemy units move really slowly for 20 seconds. You get Water Dragon when Claude is level 15. - Vermillion (バーミリオン)
Costs 1 gauge. Makes the weapon matchups of all allied units "GOOD" for 90 seconds. You get Vermillion at level 18. - Chronos (クロノス)
Costs 1 gauge. Reverses the time of day. You get Chronos at level 12. - Iron God (鉄神)
Costs 3 gauge. Makes all allied units take halved damage for 150 seconds. To get Iron God, you need to do a lot of things. In 1-4's second battle, get 鋼鉄のネジ from visiting an event point at the upper left part of the screen. In 2-1's second battle, trade that item for 鋼鉄の腕 at an event point located in an upper right direction from the event point left of your base... or something around there, anyway. After clearing 2-2, do a Free Battle. There's a hidden event point here but the instructions confuse me. Something about the left side of the upper right side of the cannon at the right end of the screen? If you keep looking, you're bound to find it eventually. You'll trade that last item for 鋼鉄の胴体. Then, at 2-3's second fight, trade that for 鉄神の像 at the event point at the lower left. That'll let you summon him. Yay! - Wind Spirit (風の精霊)
Costs 2 gauge. Fully heals all allied units. You get this automatically on 1-4. - Demon Bunny (うさぎ魔神)
Costs 3 gauge. Makes all allied units move really fast for 90 seconds. There are two or three things you have to do to get this. First, on 4-1, you have to talk to some dude at the event point on the right side of the screen who got his carrots stolen (maybe. That blog I linked to earlier says it might not be necessary and I wouldn't know because I know I talked to him). Then you have to get 50 carrots. You pretty much only have two opportunities to do this and one is terrible, so forget about it until you clear 4-1. Then do that Free Battle repeateedly, because there are 20 hiyokos, each holding a carrot, in that stage. It's the only reasonable way to get 50. Once you've gotten 50, you can continue on with the game. At 4-3, at the lower right event point, you hand over 50 carrots and get a Magical Carrot, which will allow you to summon Demon Bunny. - Fenrir (フェンリル)
Costs 1 gauge. Deals damage to all enemy units who happen to be in the water (if there even is any water, so don't use it if there isn't any water on the stage, you silly goose). You get Fenrir automatically at the end of 1-4. Or maybe it has a really low level requirement, not sure. - Phoenix (フェニックス)
Costs 3 gauge. Your impact circle becomes XL sized, regardless of Attack Chance performance or weapon choice or anything else, for 90 seconds. You get Phoenix at level 24. - Demon Dragon (竜魔神)
Costs 2 gauge. Damages all enemies in an area centered around Claude. You get Demon Dragon automatically on 1-4. - Valkyjra (ヴァルキュリア)
Costs 3 gauge. Damages random enemies to 1 HP (with some exceptions -- I'm sure it means it won't do a thing to boss enemies). You have to do stuff to get Valkyrja. First, in 2-1's second battle, go to the event point left of your base to get 始まりの石盤. On 2-4, get 革命の石盤 from the event point at the top part of the screen. On 3-6's first battle, get 聖女の石盤 from the event point below the enemy base. Then on 5-1, go to the event point at the lower left side of the screen to trade those three items for 乙女の甲冑, which allows you to summon her. - Death God (死神)
Costs 2 gauge. Makes random enemies retreat (with some exceptions). You get this at level 21. - Demon Skull (髑髏魔神)
Costs 2 gauge. Stuns all enemy units. You get this at level 8 and it's your best friend. - Dark Angel (暗黒天使)
Costs 2 gauge. Destroys random enemy-controlled bases/objects. Of course, they can't destroy their main base, and they also can't destroy those basey forty places that you can recapture from enemies. You get this at level 10.
Also, Sasha is top tier when there's water around. Only Marlene ever seems to outdamage her when she's in the water... and she still doesn't always. 1.5x damage is great.