QUOTE(Elnendil @ Dec 5 2010, 03:12 AM)

One of Sara's character was borderline overpowered, so I guess honorable mention:
Her abilities were really just healing, but she was also a tank of sorts, when her class wasn't specifically made for her to be one. What she would do was use an enemy's stats to reduce damage taken. She also had passive regeneration for HP and MP. The RP cut short before it ended, but before it was, she was given a staff that allowed her to deal damage to enemies based on her healing potential whenever she critted on a heal (which she did 100% of the time, I believe). She could literally kill anyone in the group if she wanted to by using her tank skill, healing herself, critting, and blowing your head off.
Granted, other characters had their broken moments too, like Mikhail (crit spamming son of a bitch, although he died in like, one hit) but I think hers stood out the most to me.
Actually, the 'tank skill' you mentioned was a defensive spell that increased a person's defense stat based on the person's own int stat, not sure where you're getting the enemy thing from. The sword (not a staff) only allowed my character to do 12d6 damage, when most characters and enemies had several hundred HP. And that was only if I critted on a heal, which only had a 60% chance. I will say that the HP/MP regeneration combined with the defensive skill could make my character almost untouchable, but at the same time it did not work against attacks that ignored defense, nor could she actually do any attacking when doing so. Plus, she was vulnerable to being physically restrained/grappled which could take her out of that defensive mode.
This post has been edited by Rosetta: Dec 5 2010, 10:12 PM
Au.