Just the way it's presented, and general themes in the story. For example, ninety nine percent of the playable characters you recruit as spirits. You often watch their death scenes. The really dark atmosphere, the turn limiting and time limiting (like the phases or whatever it was that decided how many dungeons you could go to and people you could recruit in VP). Some other things that are probably more my interpretation and experience than can relate to anyone else.
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Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.
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