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> What would you like from a console Riviera?
Durango
post Mar 30 2009, 05:18 AM
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If they made Riviera, be it a sequel, prequel, or remake, for a current-gen console, what would you like most out of it?

-Orchestrated soundtrack. It's becoming an important standard in more games in this era. Couple that with the fact that many of them are RPGs and that Riviera had a wonderful soundtrack and you have a deal here.
-Epic camera transitions for battles. Maybe it's just something I'm picking from Fire Emblem: Radiant Dawn, but against certain bosses, mainly the ones in the Tower of Guidance, the camera angle was different than against normal enemies in order to express the importance of this decisive battle.
-Updated item system. Less disposing, more storage.
-Fully-animated cutscenes. Not necessary if Riviera retains its point-click style of traveling, and the GBA did a good job of making custscenes. But moreso for vital points, CGI would be nice.

And here's what I want to keep:

-Harem. One male party member and the rest are female.
-Areas with very nice design. Lacrima Castle could only be expressed so well in 16-bit, but a console would do it wonders.
-Reflex mini-games

And what I want gone:

-Oops, I just left that place! Guess I can't do this side-quest and get the item. Maybe next playthrough. I want no more "point of no return."

There's a lot of potential for a console Riviera. This alone wouldn't cut it, though.


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Lite-Yoshi
post May 18 2009, 05:09 AM
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QUOTE(Durango @ Mar 29 2009, 10:18 PM) *

1. Orchestrated soundtrack. It's becoming an important standard in more games in this era. Couple that with the fact that many of them are RPGs and that Riviera had a wonderful soundtrack and you have a deal here.
2. Epic camera transitions for battles. Maybe it's just something I'm picking from Fire Emblem: Radiant Dawn, but against certain bosses, mainly the ones in the Tower of Guidance, the camera angle was different than against normal enemies in order to express the importance of this decisive battle.
3. Updated item system. Less disposing, more storage.
4. Fully-animated cutscenes. Not necessary if Riviera retains its point-click style of traveling, and the GBA did a good job of making cutscenes. But moreso for vital points, CGI would be nice.
5. Areas with very nice design. Lacrima Castle could only be expressed so well in Pocket 16 32-bit, but a console would do it wonders.


1. I wouldn't dream of a choir acting in for particular tracks. Full instrumentals... I think would be nice.
2. No comment.
3. The only thing I would want just from that is merging of ammo (I hate it when I get a somethingx40 and another somethingx40 and can't merge for x80). I started getting that idea when I got too many separate pieces of Longbow ammo in Lacrima that hogged space. That is my only concern logistics-wise. Finite uses and the 15-item limit, I can live with them. Unless you want to make a crazy decision/hack to have a "Strange Sack" that can double your inventory space to 31 (Think Paper Mario 2).
4. Only for some of the real good CG times or very critical story parts (such as the arrival of the Accursed).
5. I would agree about a 3D environment giving the best of areas in terms of realism, but I would have to protest on some counts: that A: it defeats the purpose of storyboard-style traveling, and B: there are redundant screens (such as Tetyth, Mireno, and the Strata Maze).

QUOTE(Green Dragon Mega Man @ Apr 12 2009, 08:46 PM) *

PLEASE, no HD on perverted scenes. Oh for the love of...


Only 480i Standard up to 480p Progressive. NOT 720p HD or 1080p HD. (The latter two take it too far). Would you be happy with that?

Oh yeah, and... not make the characters look like too much like kids (that's why I kinda liked the WSC art styles better, especially the Lv3/ExL OverDrive art).

This post has been edited by Lite-Yoshi: May 18 2009, 05:29 AM


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Posts in this topic
Durango   What would you like from a console Riviera?   Mar 30 2009, 05:18 AM
Yuka   I don't want a console Riviera.   Mar 30 2009, 11:07 PM
Dr Sturm   Wow, just about all of your ideas are BAD. They ma...   Mar 31 2009, 01:22 AM
Sepharan   If that is what you want, go play Final Fantasy X....   Mar 31 2009, 02:15 AM
Leyviur   I want it to not be made. Ever.   Mar 31 2009, 03:26 PM
aerozero   Bath scenes in HIGH DEFINITION   Mar 31 2009, 06:47 PM
DustyHaru   Bath scenes in HIGH DEFINITION Truth   Mar 31 2009, 08:59 PM
Green Dragon Mega Man   Maybe so, but, exclude a movie-like scene (FMV) B...   Apr 13 2009, 03:43 AM
Green Dragon Mega Man   PLEASE, no HD on perverted scenes. Oh for the love...   Apr 13 2009, 03:46 AM
Hayate   I just had an odd image of cell-shaded Riviera. H...   Apr 13 2009, 06:40 AM
absolute0zero   Green, Don't double post. Definitely. Must. A...   Apr 13 2009, 10:19 AM
Hayate   I want an extended item bag. No point of no retur...   Apr 13 2009, 10:51 PM
Enzd   Oh my. My idea are just... Unbelievable. I should ...   Apr 13 2009, 11:03 PM
Raijinili   Green, Don't double post. Definitely. Must. ...   Apr 14 2009, 12:44 AM
absolute0zero   Haha, i won't. Hayate, It's not like that....   Apr 14 2009, 08:10 AM
Green Dragon Mega Man   How about an idea for Random Enemy Encounter? It...   Apr 22 2009, 01:26 PM
The Angel of Ruin   ...I kinda like Riviera just the way it is. They c...   Apr 22 2009, 05:53 PM
Hayate   ...I kinda like Riviera just the way it is. They ...   Apr 22 2009, 11:40 PM
Irysa   I dunno CG events are part of the whole Dating S...   Apr 23 2009, 02:22 AM
Sigmund   Who the fuck are you, coming in here with your fan...   May 18 2009, 12:59 PM
Dr Sturm   It's not fucking ammo. You get something that...   May 18 2009, 04:54 PM
blue grim angel   What about potions? and don't say it's ...   May 19 2009, 11:04 AM
Dr Sturm   You can't mix game play and story. Otherwise y...   May 19 2009, 04:08 PM
blue grim angel   ... So one Potion is nick-named Gameplay and the o...   May 20 2009, 12:19 AM
Yuka   His point went straight over your head.   May 20 2009, 12:56 AM
blue grim angel   Okay then, please tell me what that had to do with...   May 20 2009, 01:33 AM
aerozero   You were the one who brought up the potions, you t...   May 20 2009, 01:50 AM
Hayate   Basically Sturm meant that plot and inventory are ...   May 20 2009, 05:19 AM
blue grim angel   Gameplay-wise for Riviera, a merging feature woul...   May 20 2009, 10:06 AM
Lux   But... what point of the plot could the Potion ha...   Jul 1 2009, 10:15 PM
sandpenguin   Makes me think that the said "Potions" i...   May 20 2009, 01:42 PM
absolute0zero   Oh man, they all was made from healing herb, no? B...   May 20 2009, 02:17 PM
sandpenguin   Well, it's a game and we cannot do anything ab...   May 20 2009, 03:16 PM
blue grim angel   Well... back to the topic at hand, if this ever WE...   May 20 2009, 10:04 PM
Dr Sturm   Eighteen is not a square of two. That's a ter...   May 21 2009, 12:12 AM
blue grim angel   ... Why does it have to be a square of two?   May 21 2009, 01:31 AM
absolute0zero   I wanna action-style battle so badly... Like Castl...   May 21 2009, 01:35 AM
Durango   I wanna action-style battle so badly... Like Cast...   Jun 23 2009, 07:41 PM
absolute0zero   I wanna action-style battle so badly... Like Cas...   Jun 25 2009, 03:10 PM
Dr Sturm   It wasn't arbitrarily sixteen. It was sixteen...   May 21 2009, 01:38 AM
absolute0zero   It wasn't arbitrarily sixteen. It was sixtee...   May 21 2009, 01:41 AM
Dr Sturm   Sixteen IS a square of four.   May 21 2009, 01:43 AM
absolute0zero   Sixteen IS a square of four. *headslam* Hell, wh...   May 21 2009, 01:52 AM
Raijinili   Probably a subtlety the translator missed. Sixte...   May 23 2009, 09:34 PM
blue grim angel   Okay... I didn't know squares were easier to c...   May 21 2009, 02:01 AM
DustyHaru   Okay... I didn't know squares were easier to ...   May 21 2009, 02:05 AM
Yuka   Okay... I didn't know squares were easier to ...   May 21 2009, 02:20 AM
Dr Sturm   I already pointed that out, Rai.   May 23 2009, 09:58 PM
Raijinili   "Square" != "Power".   May 23 2009, 11:28 PM
Dr Sturm   Both are easily abused terms and one can only dete...   May 23 2009, 11:57 PM


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