My expirences of Yugioh is about having stragey, luck and trying to calculate what the oppenent can do.
I played it with some of a friends card once and made a deck wich i call ultimate piss off deck of slow defeat.
Ingridents: 3 solar flare dragons 3 pengiun soliders 3 Man eater bugs 2 bottomless trap holes 3 trap holes 3 Waboku's 1 Balloon lizard 2 Blue eyes Dragons (for power) 1 fullifment of the contract 2 White dragon rituals 2 White dragon paladins. (Guess their purpose) Some magic cards to increase battle damage and some generic defense monsters. Smashing Ground Fissure. (Since my monsters mostly do not attack) The A. forces x 3 and of course my all time favorite combo. The ban Nightmare and Final destination. (aka clear the field for 5 cards (I have 7 in my hand, including FD) and then I play FD field is wiped. Summon Theban and make his attack 3k making it IMPOSSIBLE to dodge.) Trap masters are also nice and of course Magican's of Faith.
It was just pure evil and defensive with some attack variation. It was all to keep the field clean when you can strike. And I always was able to stall time before I got some new good cards. (especially when I fillped penguin solider and replace it with a strong def mob). My only weakness was the magic card that removes face down monsters out of play and when I have more of em I have to remove em. But luckily I always hade a magic jammer ready for that.
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(Currently trying to make Yggdra Union flashes) (sorry for the animated sig)
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