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> I have two game ideas., Posting them here so I won't forget them!
P.P.A.
post Oct 10 2008, 10:10 PM
Post #1


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1) A shmup where your main attack is weak as hell, however if you fire in the rhythm of the percussion it gets stronger. And for the best results, your shots must be aligned with the main melody of the music. The levels would graphically react to the music and your actions as well, for example a city stage where the lights are off but only turn on, pulsating, if you can keep the rhythm. And if you do well they change colours too.
The story could perhaps be that a war has started and the soldiers are all played pumping, aggressive music to. You goal would be to infiltrate the army central and as a final boss you'd destroy the main computer with your music to eventually inject calm, relaxing, atmospheric into the soldier's ears, calming them down and making them lay down their weapons.
Perhaps the bosses would be representations of the seven deadly sins and the stages'd all represent a crime of humanity each.

2) A game that plays like Zelda 2 mostly.
The plot centres about a young magician studying with a wise sage having the power to more or less control time. Accidentally the boy gets transported into the present once, where he witnesses what the world has become. Upon arriving back in his time, he begins to build an empire of various races, preparing to invade the future with the magic today's humans have forgotten.
You play as a female fencer who is oblivious of those intentions and are just ordered by your king to stop the magician who is seen as a threat to the kingdom. Later in the game the wizard manages to create a levitating (and magically armed) castle with his magic which he then travels into he future and causes havoc with. Final showdown would be on the walls of the castle floating over a city under its attack. The end would end with the magician getting sealed away into the far future and the fencer returning to her own time leaving the castle behind.
However upon arrival in the future, the magician discovers in surprise that most traces of human civilisation have faded or become a part of nature again. This being that after he lost the battle, the humans did some research of the castle, and eventually developed a way through it to make rapid advances in inventing flying things. Soon all civilisation took to the skies in floating cities and eventually off to space, leaving the planet to recover. And thus the wizard had succeeded in his ambition, though differently than how he'd planned it.
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jcdietz03
post Oct 11 2008, 05:58 PM
Post #2


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Wait...Which game is idea #1?
Shmup+Rythm game has to be pretty rare. I don't know if it would be fun... it's never been done before.

Patapon is Rythm game+RPG... also pretty rare.
Donkey Konga is Rythm game+platformer... also pretty rare.

Anyway, writeup one or both of your ideas and take them to a publisher! Good luck with that.

Be sure to flesh out your ideas with: what does the setting look like, what does your game look like onscreen, what system(s) is your game for, how is the game controlled, what stages are you thinking about for your character to progress through. Also sketch your characters.

This post has been edited by jcdietz03: Oct 11 2008, 06:00 PM
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