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> Maria's Chest, RANDOM KITTEN DISCUSSION THREAD.
Rhiannon
post Sep 25 2008, 10:17 PM
Post #1


I'm really moved by the chicken bone
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Because these are just so fun. Let's talk about Kitten and make random observations and help eachother and whatnot here. As always, make sure to mark your spoilers.


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jcdietz03
post Oct 2 2008, 02:03 AM
Post #2


Time Waster
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I don't think any of this is spoiler, someone please correct me if it is.

Here is information about enemy slots.
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Take a look at the screenshot above.
To stop the reel, touch the Stop icon. You must stop all the reels, but you can choose the order.
Enemies you haven't defeated yet scroll through the reels. The first reel you stop spins really fast. The last reel you stop spins slowly.
The reels are color coded.
Look in the box below the text "TO THE VICTORY"
If:
You have killed all enemies in a single row OR
You have killed all enemies in a single column OR
You have killed all enemies on either of the two diagonals
then you win. Called "Break Through" by the game.

If you stopped the red reel in the screen shot above, then you would fight the enemy where the red bar appears in the Victory table. Same for the green reel. During battle, these bars serve as enemy HP bars.

It isn't required to defeat all enemies in a turn. If you have not won in 26 turns (in the example above), then you lose.

On this screen, if you have defeated all enemies EXCEPT ONE in a single row, column, or diagonal, the KILL marks in that row, column, or diagonal are colored and blink.

Hits: Number of hits you've landed this turn.
Shoot: Shows when

There are special conditions that can occur when stopping the reels. If you see REACH! this means that defeating that enemy will result in victory. If you see HIGH LV!, this enemy is stronger than normal.

For later levels, there are four reels maximum. The number of enemies fought per turn equals the number of reels, for the most part, so you will fight more (up to 4) enemies per turn in later levels. In later levels, the turn limit is reduced. And the 3x3 grid seen in the screenshot above changes to 4x4 and then to 5x5. So you must kill more enemies before you win.

Information on Battle:
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The obligatory battle screenshot.

Look at the box below "TO THE VICTORY." This is the enemy HP bar. I have already defeated one enemy (the KILL mark). The red spider is represented by the red HP bar (matching colors).

You control the wisp by scratching your touchpad. The wisp will follow the stylus. If you pick up the stylus, the wisp will move to where the stylus last touched and stay there until you put the stylus back down.

Bars on the left hand side:
There are three bars for the three enemies this turn. One is white because that enemy is defeated. When the little icon reaches the top of the screen, the enemy will initiate their attack.

Time Dir: This is how much time you have left this turn. I am not sure, but I think finishing a round with more time left will result in a higher rating. Moving your wisp around will not run the timer. The timer runs when you have "activated" (explained later) one of the knights, or when the wisp is hit by an enemy bullet. When you're out of time, the turn is over. The timer stops running when an attack is fully charged. There is no way to regain lost time.

MP bar: You need MP to launch special "BreakOut" attacks. You don't need MP for regular attacks. How to get MP: Run the wisp over "diamond" icons. A lot of them appear when an enemy is hit by a regular attack. Fewer appear when an enemy is hit by a special attack. Stronger attacks need more MP. Attacks charged for a longer period of time need more MP. An attack will stop charging (or fail to work at all) if you run out of MP. The "7" in the upper right of the screenshot is part of the MP gauge. It means the gauge can empty 7 times before it's totally empty.

EXP: How much EXP points you currently have.

Items: These appear on both screens. It's wrong in the screenshot above due to emulation problems - the items look the same on top and bottom screen. There are six types of weapons corresponding to six types of knights.

The hexagonal blue icons: I have no idea what these are. They drop from enemies when they're defeated.

The red circular icons: Collecting these will help you level up weapons. There are twelve types of circular icons - one for each of the five "Sting Elements," one for each of the six types of weapon, and a 12th one I can't remember right now. They fall toward the bottom of the screen. It's important to collect them quickly.

The squarish icons: These are items. Running the wisp over them will collect them and add them to your inventory.

Bottom screen - the arrows mark the position of your stylus if it's down. They don't appear if your stylus isn't down. The glowing circle is the position of the wisp. Numbers where Knights are standing are the current VIT stat. It's sort of like HP. When monsters aren't busy attacking the wisp, they attack your knights directly, depleting VIT. VIT regenerates after battle. However, if a knight runs out of VIT during a battle, it's the end for him/her. Numbers under enemy positions are HP totals. If an enemy runs out of HP, it's defeated.

Phase: Each knight's attack pattern is different depending on whether it's "Chaos Phase" © or "Law Phase" (L). I decline to say which I like better - such a statement would be fraught with peril. In the top screen, next to the items, you see some items have a "C" mark and others have an "L" mark. This indicates that the item's special attack can be used during the respective phase. Some items have both and L and a C mark.

How to change the phase: Place the stylus on the small diamond icon (representing the phase you want to change to) and move the stylus up and to the left. You can do this as many times as you want; it doesn't cost time or MP.

How to attack:
Regular attack: Place the stylus on a knight and leave it there for about 0.5 second. "[Knight] Activated!" sound plays. As long as the stylus is down the attack will charge. While the attack is charging, the attack area will slowly increase. The attack area is represented by blue or red squares. The attack pattern is different for each of the six types of knights. Lift the stylus to execute the attack.

Special attack: Place the stylus on an item. Leave it there for about 0.5 second. If you can use the item during the current phase, a white border will appear around the item to show it's been selected. Leaving the stylus down, move the stylus to a knight that can use the item. Leave it there for about 0.5 second. "[Knight] Activated!" sound plays. The attack will charge as above. However, when fully charged, "Charging!" sound will play. This means special attack is ready to be used. Charging further will result in increased damage. When the attack can't be charged any more, "Full Power!" sound plays. Lift the stylus to execute the attack.

This post has been edited by jcdietz03: Oct 2 2008, 02:53 AM
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Posts in this topic
Rhiannon   Maria's Chest   Sep 25 2008, 10:17 PM
Dr Sturm   A.S.Shield appears in the ROM text for several bat...   Sep 25 2008, 10:18 PM
Rhiannon   MINE TOO. I'll get it on either Saturday (unli...   Sep 25 2008, 10:19 PM
Dr Sturm   I went through UPS, so there's no way I'll...   Sep 25 2008, 10:35 PM
Yuka   Here's what I figured out from playing what is...   Sep 25 2008, 10:52 PM
Dr Sturm   Looking at the code I'm certain there's mu...   Sep 26 2008, 12:50 AM
Rhiannon   I'm going to play on Normal mode, and I'm ...   Sep 26 2008, 01:07 AM
Dr Sturm   Fuck. I forgot you stole my Japanese YUGBA.   Sep 26 2008, 01:24 AM
Rhiannon   Okay, just started like a filthy PIRATE and alread...   Sep 26 2008, 01:26 AM
Dr Sturm   Does it have to be the Japanese version?   Sep 26 2008, 01:27 AM
Rhiannon   Yeah, it won't work with the English version.   Sep 26 2008, 01:43 AM
Dr Sturm   You fucking bitch you have to send my my YU cartri...   Sep 26 2008, 02:20 AM
SyphonVectorman   That's awesome! Nice discovery, Rhia! ...   Sep 26 2008, 02:28 AM
Dr Sturm   It's not a discovery; Sting was fucking tellin...   Sep 26 2008, 02:39 AM
SyphonVectorman   Oh, I see, I see! =) I'm sorry! I...   Sep 26 2008, 03:06 AM
Archeia   Guys levelling, is levelling. For every stage you ...   Sep 26 2008, 09:01 AM
Yuka   I went back and edited my post, you know. :(   Sep 26 2008, 08:23 PM
Archeia   I went back and edited my post, you know. :( Ah...   Sep 26 2008, 11:49 PM
Suzu Fujibayashi   I like how kitten has invented it's own genre:...   Sep 26 2008, 08:33 PM
P.P.A.   St!ng always does that. After all, Riviera is ...   Sep 26 2008, 08:47 PM
Skie   Heh, so I started playing this the other day lolR4...   Sep 27 2008, 02:16 AM
Walrus   Kitten version of Onward, Yggdra! is delicious...   Sep 27 2008, 07:34 AM
Yuka   Scene 16 is bullshit.   Sep 27 2008, 09:23 PM
Dr Sturm   And you're playing on easy! HA!   Sep 27 2008, 09:26 PM
Yuka   Hey, if the guy can oneshot anyone you're usin...   Sep 27 2008, 09:34 PM
Dr Sturm   You're right. It's cause you have no spine...   Sep 27 2008, 09:43 PM
Suzu Fujibayashi   Want Yggdra theme nao.   Sep 28 2008, 03:33 AM
Walrus   Hi guys. I just beat the game(once) on Easy. Inte...   Sep 28 2008, 09:06 AM
jcdietz03   http://i188.photobucket.com/albums/z22/jcdietz03/k...   Sep 28 2008, 03:20 PM
Feral Phoenix   That's one mad, mad setup screen. JEEZ, IF SAV...   Sep 28 2008, 04:06 PM
P.P.A.   If it's Yggdra, thanks for spoiling it. >:O...   Sep 28 2008, 04:21 PM
Walrus   Spoilers for people who haven't beaten the gam...   Sep 28 2008, 05:32 PM
jcdietz03   I was wondering if anyone has a good strategy for ...   Sep 28 2008, 09:58 PM
Walrus   You can stop his charge by attacking him, or by go...   Sep 28 2008, 10:51 PM
Archeia   I...has been spoiled! Curse my curiousity D:   Sep 28 2008, 11:29 PM
Walrus   SPOILERS FOR PEOPLE WHO HAVEN'T BEATEN THE GAE...   Sep 29 2008, 03:37 AM
Archeia   [spoiler] [url=http://img.photobucket.com/albums/...   Sep 29 2008, 04:50 AM
Raijinili   HAY GUIZ. DO I NEED TO USE THE L BUTTON? BECAUSE ...   Sep 29 2008, 01:52 PM
Deathless   I found only 2 causes to use buttons (to stop the ...   Sep 29 2008, 04:57 PM
Yuka   Practically the entire game is stylus-controlled.   Sep 29 2008, 05:04 PM
jcdietz03   Walrus, that strategy worked perfectly. Thanks.   Sep 29 2008, 05:10 PM
Walrus   :3 glad I could help. Now, try beating him on Norm...   Sep 29 2008, 08:12 PM
Yuka   So, my save file decided to break. Therefore, I...   Sep 29 2008, 10:49 PM
Walrus   Spoiler for...something or other. Don't look i...   Sep 29 2008, 11:48 PM
Rhiannon   So apparently UPS got my copy of Kitten stolen by ...   Sep 30 2008, 11:05 PM
Dr Sturm   Oh. Snap. I got my copy today. Surprising; someone...   Sep 30 2008, 11:29 PM
Walrus   For Strum: Your precious credits Don't look ...   Oct 1 2008, 02:04 AM
Yuka   I need to see what other music Hayashi has done.   Oct 1 2008, 02:37 AM
P.P.A.   Translation: Atlus USA?! Translation of what? ...   Oct 1 2008, 09:40 AM
Deathless   I have two questions about bosses. 1)I've just...   Oct 1 2008, 07:04 PM
Walrus   Deathless: I don't believe I've gotten an...   Oct 1 2008, 07:42 PM
Walrus   Blame Rhia. Definitely do not look if you haven...   Oct 2 2008, 01:36 AM
Yuka   26 is the turn limit it gives for Easy mode. In No...   Oct 2 2008, 02:47 AM
Walrus   Alright then. I've beaten Normal mode, and unl...   Oct 2 2008, 05:01 AM
Dr Sturm   I don't know what he's done aside from wo...   Oct 2 2008, 05:07 AM
P.P.A.   TOUCH THE BOX TO BE DEFEATED ENEMY   Oct 2 2008, 08:20 AM
Rhiannon   AND ENFORCE LEAST KNIGHT. So NCSX has come to the...   Oct 2 2008, 12:15 PM
d4rkdragon   I'm fairly certain that VIT lowers whenever yo...   Oct 4 2008, 02:06 AM
Walrus   I posted that same information in a topic on GFAQs...   Oct 4 2008, 02:39 AM
Suzu Fujibayashi   How much VIT do units have anyway? Just to give me...   Oct 5 2008, 03:08 AM
Dr Sturm   Spoilers here, English names. NINA LYZZ BANS GERT...   Oct 5 2008, 06:59 AM
Suzu Fujibayashi   You know I wonder how badly this game will butcher...   Oct 5 2008, 01:34 PM
Suzu Fujibayashi   I also noticed Maria shows up twice. Did Sturm mea...   Oct 5 2008, 01:50 PM
Raijinili   Name spoiler: I think "Mellia" is Meria....   Oct 5 2008, 02:09 PM
Rhiannon   LCN spoiler: Rai's correct. For once!   Oct 5 2008, 02:15 PM
Suzu Fujibayashi   Someone on AnimeSuki has said Pamela only appears ...   Oct 9 2008, 02:09 AM
Deathless   So I was right that Hat item belongs to Pamela - I...   Oct 9 2008, 06:23 AM
Walrus   Sure, ignore the name in the top left corner. It w...   Oct 9 2008, 12:19 PM
Suzu Fujibayashi   Though I hear she just looks like a normal Prieste...   Oct 9 2008, 02:11 PM
Deathless   I've just seen Maria's ultimate overdrive ...   Oct 9 2008, 08:31 PM
Deathless   At last I found Pamela - I got her in 45 scene. Bu...   Oct 11 2008, 01:14 PM
Rhiannon   Okay, so I just played seven hours of this game. B...   Oct 23 2008, 07:41 AM
Deathless   As I know, Emilia's Bear is just an NPC item, ...   Oct 23 2008, 01:44 PM
Rhiannon   Yeah, I know it's just an NPC item, but it...   Oct 24 2008, 05:58 AM
Deathless   Scene 16 [spoiler]I'm sure that he does instan...   Oct 24 2008, 02:24 PM
Rhiannon   I'm on Scene 31 now. Maria is too heroic for h...   Oct 28 2008, 02:09 PM
Rhiannon   WHOOPS DOUBLE POSTING. Just beat RedKitten. Start...   Nov 1 2008, 03:40 AM
Suzu Fujibayashi   But it's Pamela and she's cute. That's...   Nov 1 2008, 03:45 AM
Rhiannon   I guess. I feel strange running around with a Leve...   Nov 1 2008, 04:11 AM
Walrus   EINHAGYAR   Nov 1 2008, 12:33 PM
Deathless   I've just finished Blue version on Hard. [spo...   Nov 1 2008, 01:16 PM
Rhiannon   I have reason to believe there's still more to...   Nov 1 2008, 05:45 PM
Deathless   Rhiannon: [spoiler]It's Scene 47 Blue version ...   Nov 1 2008, 07:30 PM
Rhiannon   In that case, what about 37?   Nov 1 2008, 07:48 PM
Walrus   For Blue: I'm assuming you meant what happens...   Nov 1 2008, 07:50 PM
Deathless   I don't know Japanese so I don't remember ...   Nov 2 2008, 03:31 PM
Rhiannon   Sorry for not being clear, but I meant track 37. 3...   Nov 2 2008, 06:39 PM
Deathless   Hm, I can't tell for sure that I have heard th...   Nov 2 2008, 10:06 PM
Deathless   It's strange - I visited KitN site this mornin...   Nov 14 2008, 05:39 PM
Raijinili   Did you try hard refreshing?   Nov 16 2008, 10:57 PM
Deathless   It doesn't change anything. I got Meria some t...   Nov 17 2008, 09:24 AM
Raijinili   You know what hard refreshing is?   Nov 18 2008, 04:41 AM
Deathless   I know, it means to redownload all content wihtout...   Nov 18 2008, 07:13 AM
Walrus   Spoilers, I suppose, if you don't wish to know...   Dec 2 2008, 05:29 AM
Walrus   More spoilers. This time, for the end of Kitten, a...   Dec 3 2008, 10:29 PM
Suzu Fujibayashi   Regarding the spoiler tag... I'll see if a fr...   Dec 4 2008, 05:44 AM
Walrus   At this point, most of the story has been spoiled ...   Dec 4 2008, 03:08 PM
Suzu Fujibayashi   On another forum someone who has the art book post...   Dec 6 2008, 02:51 PM
Walrus   Well. I had thought the game was somehow a test f...   Dec 6 2008, 05:16 PM
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