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Yuka
post Jul 28 2008, 10:12 PM
Post #1


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Alright, basically the point of this thread is to post various builds you made up for various Pokemon. They don't have to be tested builds, they don't have to even be good builds, so long as they're builds. Anyways, alongside posting the build, I want you to post how the build works, what it would be used for and what it shouldn't be used for. You know, like what it counters and what it should avoid.

Format:

Pokemon Name
Ability
Move 1
Move 2
Move 3
Move 4
Item

The "How it works"

What it counters

What counters it/What it should avoid


I guess I'll start.

#091 Cloyster
Ability: Skill Link
Clamp
Icicle Spear
Spike Cannon
Sleep Talk
Item: Shell Bell

Basically, how this Cloyster would work is that you'd swap it in to fight any Pokemon that puts opponents to sleep, and uses Attack as their basic damage stat. You would have the Cloyster fall asleep, and would use Sleep Talk so that any of the other three moves would be used. Clamp would be used to prevent the opponent from swapping out once they realized what they got into, and Icicle Spear and Spike Cannon are the main damage dealers.

Now I know you may be thinking "Why Icicle Spear and Spike Cannon? Those attacks suck!" Well basically, Icicle Spear gives it STAB (so does Clamp, by the way) and Spike Cannon is just there. Both moves have low damage but hit 2-5 times. Cloyster's ability, Skill Link, makes it so that both of these abilities will ALWAYS hit five times, unless one of the attacks miss (which isn't likely.) It would regenerate health on each time one of the attacks connects, due to its Shell Bell. That could lead to a lot of healing.

You would generally use this Cloyster against Rhia's Crobat, or any other Pokemon that induces sleep and relies on Attack, like Breloom. But you'd especially use this against Rhia's Crobat, because it only has one actual damaging attack, and that's Pluck. Plus Icicle Spear would beat it out with super-effective STAB.

You wouldn't use this on anything that induces sleep and relies on Special Attack as its damage stat. Actually, you wouldn't even use this on anything that uses Special Attack regardless, because Cloyster's special attack is very blah.


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WhiteKnight
post Jul 29 2008, 01:33 AM
Post #2


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Ninjask
Speed Boost
protect
substitute
fury cutter
Swords dance

A little gimmick I made up on the spot. It is completely impractical and takes INCREDIBLY long to set up. This is basically for people who want to see damage percentages on shoddy go upwards of a few hundred REALLY fast. It ONLY works with leftovers.
To use it, begin with protect. The next turn, use substitute. If the sub survives,(highly unlikely) swords dance. Repeat twice. After this will be the make or break point: can your Ninjask at 400% attack kill something with a 15 base power move? If so, keep killing with it as its power increases. The damage will skyrocket!
Alternatively, one can use X-scissor for consistent damage.

Another, actually competitive possibility, is to have X-scissor and only go through the buffing process once. With just one SD, a max attack Ninjask has more attack power than most max attack unbuffed sweepers.


I think I get this thing...

EDIT: Obviously, Feint, hazing and phazing counter both variations of this, as does anything that can resist the Bug type and has the sufficient defense to take a buffed attack.

This post has been edited by WhiteKnight: Jul 29 2008, 06:08 PM


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