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> Try to Explain Weapon Strenghs/Weaknesses
jcdietz03
post Mar 2 2008, 03:09 AM
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Inspired by this thread.
Here is a screenshot of the weapon relationships (I don't think this is a spoiler):IPB Image
So try to explain the relationships. I will start:
Bows are strong against staffs because magic users do not wear armor. They are weak against weapon users because they do wear armor. (Yes, I know there are a number of problems with this theory. Feel free to point them out but please provide your own theory as well.)

Also the fork, knife, spoon er.... I mean.... the rock, paper, scissors umm... that's not it.... the sword, spear, axe relationship is the same as in Fire Emblem games, so your explanations will work for that game as well.
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Another Necromancer
post Mar 8 2008, 12:23 AM
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Ebe: I think the difference between Griffon Riders and Skeletons is the way the weapons are used. Skeletons just attempt to thump whatever they're aiming at, bludgeoning and crushing more that cutting, with the spikes just there for extra damage. Griffon Riders make a chopping motion with their weapon, and while that is somewhat of a bash, it gives the spikes an oppotunity to rip and allows them to be parried/handled mare like an axe.

I agree with the presented Swords/Axes/Spears reasoning, but as for Rods/Magic vs Bows vs Shock troops...

Rods/Magic (we'll assume they're using magic rather than just smacking the enemy) beat Shock Troops because magic can quickly eat through armour and hurt man directly. Bows beat Magic because, as I believe Ebe said, they can hit from a distance and would probably break their concentration on their spells ala DnD. Finally, shock troops beat bows because their armour is heavy enough to turn away everything but a point-blank direct hit. The same goes for an Assassin's crossbows, unless they can hide and use hit-and-run tactics, emulated by their nighttime bonus.
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