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> What if Riviera characters were in Brawl?, You have no time to ponder such questions, as Ledah has just grabbed a
Durango
post Feb 25 2008, 01:44 AM
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Note: Discussion of Super Smash Bros. Brawl takes place here, including characters. If you do not wish to be spoiled early, then leave.

If Riviera characters were in the game, here's how I would see them working. Each character (Ein, Ledah, Lina, Fia, Serene, and Cierra) get movesets that reflect their primary weapons. Their special (B) moves are dictated by their Overdrives (one or two may be omitted a result) while their Final Smash is their final weapon's Overdrive.

I don't see any of their Final Smashes warranting an OHKO, however. The only EXL Overdrives are Ein's Disaresta, Ledah's Lost Seraph, and Fia's Banishment. Going by Brawl itself, the only real OHKO is Marth's Critical Hit. Some Final Smashes have excellent ringout potential, like Mario Finale, while others are immersed in power and the potential to ring the enemy out quickly, like Super Sonic. Then we have Link, Toon Link, and Ike using sword combos that can result in an OHKO, but aren't guaranteed, like Marth's. It's this category that I see the Riviera characters falling in. Obviously, they use weapons, so it would be logical that they would follow their Final Smashes with their weapon animations.

Regarding a stage I definitely see Heaven's Gate as the primary stage. Chains, layers, and falling off would make a large stage, even comparable to Hyrule Temple. Traps such as false floors that crumble would make an ideal obstacle and the stage could have several themes like "Heaven's Gate", "Encounter", "Battle Against the Devil Tribe", and "Fierce Fighting" in the My Music section.

Finally, Serene would be able to float, Lina and Fia would be the fastest, Ledah would be the strongest, Ein would be the most balanced, and Cierra would be the heaviest. Guess why?


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Hayate
post Mar 3 2008, 06:26 AM
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Dang. You took a lot of time to think about this, huh, Mr. Sirius? I can respect that. I like your moveset ideas. ^^ Although it might be an inevitable outcome that Fia is in fact dangerously close to being a Marth clone...

And then of course with all those Overskills as B-moves, they'd have to be a bit weaker and less elaborate than normal.

@Raijinili: "Spit?" That makes me imagine Fia hacking up something. >>


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Mr. Sirius
post Mar 3 2008, 07:15 AM
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QUOTE(Hayate @ Mar 2 2008, 10:26 PM) *

Dang. You took a lot of time to think about this, huh, Mr. Sirius? I can respect that. I like your moveset ideas. ^^ Although it might be an inevitable outcome that Fia is in fact dangerously close to being a Marth clone...

And then of course with all those Overskills as B-moves, they'd have to be a bit weaker and less elaborate than normal.


I had in mind for them in that regard a completely re-worked "overskill", if you can put it that way. The Overskills you know them as could be the fully charged specials.

Let's take Serene as an example.

Serene Inferno would basically be changed to a fire pillar that does no damage from the outside but causes normal damage inside the pillar as well as upwards knockback. 5-10 hits, each around 1-3% damage. Charging it would cause the pillar to grow from a 1-body length to a 2-body length maximum.

Serene Combo would be about the same as in Riviera. Swing, Swing, create miniature scythe two-three bodies ahead. Second swing would be a knockback, enough for the miniature scythe to hit twice. Averaging around 10-13% damage total, but cause quite a bit of lag after execution.

Serene Absolute/Illusion (prefer the JP name for this one) would be akin to Mewtwo's teleport with a few changes. First, attacking Serene while pressing B-Up causes the resultant warp to be doubly high. Next, the warp can only be in the four directional directions (Up, Down, Left, Right); cannot be done at an angle. Thirdly, in descent, she would glide using her wings.

Serene Almighty/Platinum (either naming version is fine here) would be like Fox's reflector, only with a difference. First, the only affected attacks are melee, projectiles are not negatively affected. Second, Serene still takes the damage. Thirdly, any knockback the melee move has is reflected back to the user. A non-knockback move would not affect it other than a 1% reduction in damage. Fourthly, all projectiles gain knockback.

---


Another one is Lina.

Voltage Raid is an air-only attack (first for any SSB game). Lina curls in, then unleashes an arrow in the 8 directionals, holding a small amount of electricity. The arrows travel a body length before crashing down onto the ground, which happens only if the B button is released. If it isn't, the arrows spark themselves, causing Lina to shoot up. DI is halved, and she cannot use any move until she lands.

Arrow Rain (another first, specials change completely based on distance from an opponent) is like it sounds. Lina takes her bow, shoots five arrows up in an arc (around 13 degrees), it curves up and down and hits closely in front of her. This move is obviously useless when under a shallow platform.

Barrage/Gatling Shot (JP name preferred here) is Lina using her bow and shooting five arrows forward (around 85 degrees), with very high speed, minimal knockback, and low gravity impact. Arrows stay on the character hit with it for five seconds, allowing the character hit to run into other players and hit them with the tip of the arrow sticking out of them.

Star Dust mainly is Lina moving in a small arc (about 3/4 the radius of Ness' tighest PK Thunder Circle) with arrow-like stars trailing her. This can be done thrice. However, this is needed, as she has no double-jump. Using it once restricts all other moves besides Star Dust from being used.

Trinity Spark is three lightning bolts (one from directly above, and the other two from 30 degrees to the left and right) coming down and hitting Lina. Lina suffers 5% damage each time this move takes place. This move passes through all jumpthrough-able platforms. If the attack is reflected, the move follows angle refraction rules (if the 30 degree from the left bolt hits Fox's reflector and he's where the three bolts converge, the left bolt will now travel 150 degrees from the top towards the left). Damage is approximately 1/2 of Pikachu's Thunder.

---


I started doing Ein's, but then realized I wouldn't be able to tackle everything, so I did as much as I could remember of the format of characters found on SmashBoards.

Earth Shaker/Musou Roku Renzan (US name preferred) is Ein slamming Einherjar into the ground, creating a single ripple that is 6 pixels high, starts traveling to the left and to the right of Ein (about a 1/2 body width), and stops traveling once a corner edge is reached. The move can't be used if there is still a ripple onscreen. Lag issues are abundant, from start-up to execution to recovery.

Mimic Ray/Senkou Shougekidan (US name preferred) involves Ein taking any attack. The attack that hit him last becomes his neutral B-move with halved effects (damage, knockback, healing, etc.). The number of different attacks that can be stored is 5, and each stored attack can be used once.

Sword Blitz/Rengekizan (US name preferred) uses Ein's Triple A combo, but with a Holier light and absolutely no lag time inbetween swings. Knockback for the third slash is doubled and lag time is similarly increased. Damage is increased based on how close to 0% he is. Double damage at 0%, and standard regression until it hits its low at 200% (x1.1 damage).

Divine Ascension/Shingi Tenshouzan (US name preferred) involves Ein gaining his wings back temporarily for 3 seconds as he flies (automatic, no button pressing). This move cannot be executed for a small time period if Ein's back was hit, and this lasts until 15 seconds after the hit.

Lightning Strike/Raikou Rengekizan (US name preferred) has Ein throwing his sword and having a lightning bolt hit it from a random angle between 30 degrees to the left and 30 degrees to the right. The direction the sword is thrown will be similar to DI controlling. Ein has Super Armor until the sword comes back, which is immediately after the bolt hits it. Charging this move will increase the number of bolts that hit it, up to 10.
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Posts in this topic
Durango   What if Riviera characters were in Brawl?   Feb 25 2008, 01:44 AM
Greifer   Stop. They aren't going to be in. Forget it.   Feb 25 2008, 02:05 AM
Raijinili   Brawl's already out. He knows that.   Feb 25 2008, 03:33 AM
Ebe   But most of the "final attacks" are just...   Feb 25 2008, 04:12 AM
CATGUN   Riviera character in brawl...meh..might be impossi...   Feb 25 2008, 12:51 PM
Feral Phoenix   The slightly creepy thing about this thread is tha...   Feb 25 2008, 06:03 PM
Durango   The slightly creepy thing about this thread is th...   Feb 25 2008, 06:12 PM
Lord Rasler   I VOTE ISHER   Feb 25 2008, 08:19 PM
Lucho   I'd like to see Malice. Anyway, OROBAS FOR BR...   Feb 25 2008, 11:14 PM
Hayate   i would be just unbelievably happy if Ledah was in...   Feb 26 2008, 02:23 AM
CATGUN   I vote for lina vs serene,lina vs fia,ein vs ledah...   Feb 26 2008, 02:30 AM
Enzd   I vote for lina vs serene,lina vs fia,ein vs leda...   Feb 26 2008, 02:57 AM
Irysa   The only worthy additions are Malice, Lina, or Ser...   Feb 26 2008, 05:43 AM
Hayate   The only worthy additions are Malice, Lina, or Se...   Feb 27 2008, 03:27 AM
Irysa   The only worthy additions are Malice, Lina, or S...   Feb 27 2008, 05:20 PM
CATGUN   i really wish someone make the character into a mu...   Feb 27 2008, 12:44 PM
Suzu Fujibayashi   This'll happen (along with MUGEN) when someone...   Feb 27 2008, 06:06 PM
Yuka   This'll happen (along with MUGEN) when someon...   Feb 29 2008, 12:59 AM
Raijinili   Ledah Bath Scene confirmed for Brawl.   Feb 28 2008, 03:46 AM
Dragstik   I'd like to see Ein, because Disaresta would b...   Feb 29 2008, 12:13 AM
Enzd   I'd like to see Ein, because Disaresta would ...   Feb 29 2008, 07:31 AM
Neon_the_Chao   I'd like to see Ein, because Disaresta would...   May 27 2008, 06:57 PM
CATGUN   card saga wars?....lol...   Feb 29 2008, 05:29 PM
Mr. Sirius   Ein: - Uses Sword (Einherjar); Sweetspot is at the...   Mar 1 2008, 11:50 AM
Leyviur   Use the English names, damn it.   Mar 1 2008, 12:51 PM
Mr. Sirius   Fine fine, added the English OSs... I'm not qu...   Mar 1 2008, 01:44 PM
Irysa   Fine fine, added the English OSs... I'm not q...   Aug 24 2008, 08:16 AM
Raijinili   She spits magic. You're just lacking imaginati...   Mar 2 2008, 09:48 PM
Yuka   If you want to save time, you can just leave the J...   Mar 3 2008, 11:23 PM
Lucho   I can't believe this guy wrote that much about...   Mar 4 2008, 12:27 AM
Suzu Fujibayashi   but the Japanese names usually sound cooler... I m...   Mar 4 2008, 09:14 PM
Mr. Sirius   Because I'm unsure of what to give them. I...   Mar 4 2008, 11:57 PM
Hayate   You should take game programming classes and make ...   Mar 5 2008, 03:55 AM
Mr. Sirius   It's actually more evident in my Fanfiction. ...   Mar 5 2008, 07:04 AM
Hayate   Huh. Never thought Claude's level 3 weapon wou...   Mar 8 2008, 06:45 AM
Mr. Sirius   That's kinda my problem. Fia's a sure thi...   Mar 9 2008, 10:48 AM
Ebe   Eins taunt would be to stoop down and say "A ...   Mar 9 2008, 05:54 PM
Hayate   Eins taunt would be to stoop down and say "A...   Mar 10 2008, 04:13 AM
Mr. Sirius   DEFINITELY! I can't believe I forgot that...   Mar 9 2008, 07:59 PM
Knightman   If any chara eh?, I think that I could see Ein kic...   Jun 17 2008, 12:04 PM
Hayate   If any chara eh?, I think that I could see Ein ki...   Jun 18 2008, 08:56 PM
Yuka   That's not a one-hit KO   Jun 18 2008, 09:53 PM
WhiteKnight   That's not a one-hit KO Make a stage with a ...   Jun 19 2008, 12:04 AM
Hayate   That's not a one-hit KO Yeah, thanks, I kno...   Jun 19 2008, 04:38 AM
Raijinili   No creativity with swords.   Aug 26 2008, 01:42 AM


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