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> Try to Explain Weapon Strenghs/Weaknesses
jcdietz03
post Mar 2 2008, 03:09 AM
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Inspired by this thread.
Here is a screenshot of the weapon relationships (I don't think this is a spoiler):IPB Image
So try to explain the relationships. I will start:
Bows are strong against staffs because magic users do not wear armor. They are weak against weapon users because they do wear armor. (Yes, I know there are a number of problems with this theory. Feel free to point them out but please provide your own theory as well.)

Also the fork, knife, spoon er.... I mean.... the rock, paper, scissors umm... that's not it.... the sword, spear, axe relationship is the same as in Fire Emblem games, so your explanations will work for that game as well.
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Mr. Sirius
post Mar 2 2008, 09:26 PM
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Axes destroy Lances because while the Lances are long, one miss and the Lance is chopped. A.k.a., the lances are not thrust as strongly in order to pull back should it miss. This counts for FE too.

Lances knock off Swords because Offense trumps Mixed of superior range as well as swords being unable to ride the lance's shaft to make contact with the thruster.

Swords render Axes useless because Swords are parrying weapons like Axes, but Axes have greater cooldown. Should they clash with each other, Swords can ride the Axes' base to make contact with the swinger.

Scythes easily beat Axes, Swords, and Lances because they do everything each one can do, but better. Lances and Scythes have the same range, but the Scythe swings like an Axe, ripping them. Scythes chop like Axes do, but can parry without lag. And to Swords, not only does the Scythe have superior range but evades the standard parry motion of Swords.

Archers beating Rod users...I'm not too sure about that one.
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