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> Try to Explain Weapon Strenghs/Weaknesses
jcdietz03
post Mar 2 2008, 03:09 AM
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Inspired by this thread.
Here is a screenshot of the weapon relationships (I don't think this is a spoiler):IPB Image
So try to explain the relationships. I will start:
Bows are strong against staffs because magic users do not wear armor. They are weak against weapon users because they do wear armor. (Yes, I know there are a number of problems with this theory. Feel free to point them out but please provide your own theory as well.)

Also the fork, knife, spoon er.... I mean.... the rock, paper, scissors umm... that's not it.... the sword, spear, axe relationship is the same as in Fire Emblem games, so your explanations will work for that game as well.
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Ebe
post Mar 2 2008, 06:09 AM
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I'll give an alternate theory for the bow.

Historically speaking, bow users were only effective in large numbers. A master archer was indeed effective at picking off people from afar, but almost no one was ever that good. More often, if you had 2 or 3 archers against one guy with a melee weapon, the archers would miss or give a grazing hit, and then promptly die bloody deaths the moment the melee warrior reached them. Cross bows could punch through armor and were more accurate, but they had a horrendous reload time, so anyone you didn't kill with the first volley had plenty of time to march over and beat you to death.

Magic Users on the other hand, are going to stay at a distance, just like the archer is. Not to mention even getting grazed by an arrow is probably going to screw whatever incantation they were in the middle of.


Something I'm curious about, Griffon Riders use spiky clubs, these are counted as Axes. Skeletons use spiky balls and chains, basically spiky clubs, yet these are Lumps. WTH?
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