Lacrima Castle
HelpSearchMembersCalendar

Welcome Guest ( Log In | Register )

> Warcraft Union (spoilers)
Raij|Away
post Nov 27 2007, 12:39 AM
Post #1


Casual Chatter
**

Group: People Too Lazy to Register
Posts: 72
Joined: 10-July 07
Member No.: 1614



Planning for map for YU-WC3.

Level cap of 20.

Each unit has four skills:
Passive: Lowers damage, gives (increases?) MP regeneration. Turns on and off like immolation, without a startup cost. Cancels "Active".
Active: Increases damage, uses up MP each second. Turns on and off like immolation, without a startup cost. Cancels "Passive".
Item: Makes an item. Item made depends on unit and level of skill. Long cooldown.
Troops: Calls 6/3 smaller copies of the unit, depending on the size.
Ultimate: Basically the Card skill associated with the unit. Learns at level 6 , 13, and 20.

Item:
- Generated items are considered artifacts, which means a unit can't carry more than one at a time.
- Artifacts are basically the YU items.
- All items are consumable for HP. If possible, change the amount of HP gained depending on the unit and the item.
- For example, Nietzche will make items that boost Blizzard damage, and raise her stats and her troops' stats (basically damage, armor, spell damage reduction, and... critical/block rate?)
- Artifacts have a chance to drop when one dies.

Troops:
- Calls 5/2 units of the same type as the unit summoning. Stats will depend on either skill level or the unit itself (we must pick one).
- Nessiah will summon random units.
- Medium cooldown.
- Summoning more units will overwrite old units.

Card Skills:
- Card skills use 100 MP.
- Most skills only affect troops (i.e. summoned units).
Valkyrie: Revolution - If no troops, then kill the troops of the selected hero.
Fencer: Banish? Banshee's Cry? Starts with Item Break, or make it a level 20 skill? Maybe a level 10 skill?
Bandit: Rockfall/Dragon Killer - if Dragonkiller, then changes damage type to the weakness of Gulcasa and Durant.
Gryphon Rider: Gravity Chaos?
Knight: Chariot
Undine: Blizzard/Diamond Dust
Witch: Doll Craft - Permasummons a big golem which can Call Troops two smaller golems. (permasummons = no expiration time). Long cooldown.
Necromancer: Necro Gate- Permasummons a skeleton which can Call Troops 5 smaller Skeletons.
Hunter: Thunderbolt - Implemented as Forked Lightning?
Assassin: Bloody Claw - Kills a hero. Only usable at night.
Golem: Earthquake - ?
Skeleton: Poison Breath - ?
Yggdra: Jihad - automatically learn at level 20. If she has no troops, kill the hero and its troops.
Milanor: Steal - knows at level 1. Steals opponent's artifact.
Gulcasa: Genocide - learns automatically at level 20. Kills all of his troops and increases his attack speed by 100 for each unit sacrificed. Can't call troops while in Genocide. (perhaps cancelled by calling troops?)
Nessiah: Reincarnation - ?
Durant: Not originally a skill, but at level 20 auto-learns the ability to ride on a dragon for a short time, for no MP cost. Changes damage type to whatever Gulcasa's is.

One day will be twice as long as the cooldown for Bloody Claw, to prevent it from being used twice a day.

Units:
- Undine will be ranged spears, so that they can attack from the puddles.

Cards:
- Cards will be implemented as non-artifact unique items (can't be stolen or broken, but drops on defeat).
- Cards do not recover morale.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Yuka
post Dec 29 2007, 01:12 AM
Post #2


We'll soak this parched earth with our own blood.
************

Group: Magi
Posts: 2140
Joined: 27-July 06
From: Gensokyo
Member No.: 177



Yuka: Do I have permission to doublepost this Rhia?
Rhiannon: YS
Rhiannon: I MEAN
Rhiannon: YES

Update on the Dragon General-specific skills: We finally figured out how Russell's attack was going to work.

Astral Cannon - Upon using this move, Russell gains an effect (aura?) which turns off his hitbox collision, allows him to run through everything, temporary speed boosts (think Item Break when I say this, as it launches him forward.), and leaves a trail behind him upon which starfall-like projectiles fall on. This is probably going to be a set-time effect (the effect, not the trail) where the player can move Russell around, creating various trails that Starfall falls upon. The trail will last longer than the effect.

This skill will obviously have to be balanced a TON, but I really want this to be one of the more broken moves in the game because it adds a whole new element to this: Getting behind the enemies and cutting off their escape path with Starfall-laden walls.

Edit: One more thing regarding the speed boosts, we're thinking the boost in Russell's speed should make him really fast but also really unwieldy (Rhia says FASTER THAN A HUNTRESS!).

Edit #2: We've figured out how Baldus's is going to work too, and possibly have a small modification for Leon's as well.

Thor's Fury(Name is subject to change) - Grants Baldus the Avatar status. How much of a boost he gets is undetermined because I lack set values for Baldus at each level. Will have to be modified later. Since it's Thor, this move also gives Baldus electric properties. What kind of properties will also be decided later.

Catastrophic/Cataclysmic/Something Cooler Lance - Leon throws his spear out at a targetted hero. The hero is instantly killed, and all units near the target, both friend and foe because Leon's a jerk, are damaged. How much damage the splash does and the radius of the splash will have to be balanced later.

Edit #3: Oh yeah, Baldus and Leon are going to be an incredible duo in combat, because Baldus's Avatar will make it so the opponents have to team up on him, and Leon's special can damage more than one unit.

Edit #4: While trying to think of what Emilia's character-unique skill would be, we decided on a few other things: We're going to be doing character-unique skills for all the characters in the game, we already have Kylier's skill thought out, and we figured out how Genocide for Gulcasa is going to work.

Genocide - Gulcasa kills all units around him, regardless of them being friend or foe(subject to change), and has all the units' attack power added to his own, as well as granting him an attack speed boost. In the event of no units being around Gulcasa, Gulcasa gains no attack power bonus but still gains the attack speed boost. This is probably going to have a time limit since at this point I don't think we're going for clashes anymore but rather a full-on war (like DotA).

Last Hope - Kylier sacrifices her own life to kill an opposing hero. This move operates in much the same way as Leon's Cataclysmic Lance or whatever we decide to name it, with a few notable differences: Last Hope is melee range, meaning Kylier must be right next to the opponent, and the splash damage and radius are far, far higher because Kylier kills herself to use this move.

Oh yeah, Rai: Do you think Death in Exchange for Hope can be used as a skill name? Because if it can, we want to use that instead of Last Hope for Kylier's skill, because of the significance it has to YU's storyline.

This post has been edited by Yuka: Dec 29 2007, 02:18 AM


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
Raij|Away   Warcraft Union (spoilers)   Nov 27 2007, 12:39 AM
Megaolix   Nice. How about maybe cancelling summoning when en...   Nov 27 2007, 01:56 AM
Raijinili   I don't understand.   Nov 27 2007, 02:14 AM
Sauce XIV   He's saying that he doesn't want people to...   Nov 27 2007, 02:36 AM
Rhiannon   Are we aiming to make it as YU-like as possible? ...   Nov 27 2007, 02:38 AM
Sauce XIV   Could we not just add to it after YUPSP comes out?...   Nov 27 2007, 02:39 AM
Rhiannon   Oh, I guess.   Nov 27 2007, 02:54 AM
Raijinili   Probably set the skill to a trigger that doesn...   Nov 27 2007, 02:59 AM
Rhiannon   RAI IF YOU ANSWER MY QUESTION I'LL HELP YOU   Nov 27 2007, 07:01 PM
Raijinili   UM WE'RE MAKING IT MORE YU THAN THE FFT MAP WA...   Nov 27 2007, 09:51 PM
Raijinili   So, I'll build the map, and someone else makes...   Nov 28 2007, 03:05 AM
Sauce XIV   I can do balance changes. Balancing isn't very...   Nov 28 2007, 04:14 AM
Raijinili   Who will do character sprites?   Nov 28 2007, 05:29 AM
Rhiannon   I could try?   Nov 28 2007, 04:32 PM
Rhiannon   Yggdra: Revolution, Crusade. Milanor: Steal. Duran...   Nov 29 2007, 12:57 AM
Megaolix   Wait a second... Gordon is missing from the list. ...   Nov 29 2007, 10:01 PM
Sauce XIV   We opted to leave non-permamembers out of the list...   Nov 29 2007, 10:02 PM
Rhiannon   No, Rai just decided for some reason to leave Gord...   Nov 29 2007, 10:37 PM
Sir Spiff   Of course. Gotta have Kylier. Major character ri...   Nov 29 2007, 11:49 PM
Sauce XIV   Just because Kylier dies doesn't mean she...   Nov 30 2007, 01:42 AM
Sir Spiff   I was thinking Cruz, actually. Of course she isn...   Nov 30 2007, 03:17 AM
Chaos Seraph   Do those MPQ editors even work for Mac? Wait, is ...   Nov 30 2007, 06:36 AM
Rhiannon   World Editor works for me, but I have no idea abou...   Nov 30 2007, 05:04 PM
Raijinili   Chariot: Charge through (like in DotA) and damages...   Dec 3 2007, 04:33 AM
Raij|Away   Re: Rhia's list: There are still a few questio...   Dec 3 2007, 11:52 PM
Sauce XIV   - How should Crusade's instant-kill be implem...   Dec 4 2007, 03:57 AM
Raijinili   [i]- How should Crusade's instant-kill be im...   Dec 23 2007, 03:10 AM
Rhiannon   SUMMARIZATION OF IRC CHAT: Dragon Generals will h...   Dec 4 2007, 05:18 AM
Sauce XIV   BALDUS THE GOD OF WAR: QUESTION MARK. LEON THE BL...   Dec 4 2007, 09:25 PM
Rhiannon   I like Leon's idea. I'm not sure about Bal...   Dec 4 2007, 09:54 PM
Yuka   HEY UM HAS THERE BEEN ANY WORK ON THIS YET RAI?   Dec 15 2007, 07:30 PM
jcdietz03   You might want to make a 2-character tech. demo ju...   Dec 26 2007, 10:14 PM
Raijinili   I want you to respond to my post about affirmative...   Dec 28 2007, 04:12 AM
jcdietz03   You are hijacking your own thread. For those inte...   Dec 28 2007, 11:43 PM
Yuka   We'll have to see if Ash is okay with hosting ...   Dec 29 2007, 12:20 AM
Rhiannon   Yggdra: Paltina. Milanor: Paltina. Durant: Paltina...   Dec 29 2007, 12:46 AM
Yuka   I think Rhia and I are thinking about throwing Luc...   Dec 29 2007, 12:55 AM
Raij|Away   I think that "You didn't answer my questi...   Dec 29 2007, 12:39 PM
Yuka   Character Titles: Yggdra: La Pucelle Milanor: Sil...   Dec 29 2007, 11:37 PM
Feral Phoenix   This sounds really cool so far; I'm not very f...   Dec 31 2007, 07:44 PM
Yuka   Fantasinia is the continent.   Dec 31 2007, 07:51 PM
Raijinili   I'm naming the building for the other side ...   Jan 1 2008, 08:21 AM
Raij|Away   We need to choose a "bonus" for the Tria...   Jan 3 2008, 03:34 AM
Yuka   We need to choose a "bonus" for the Tri...   Jan 3 2008, 12:53 PM
Rhiannon   HEY RAI: http://www.box.net/shared/hx5km9z8ks Tel...   Jan 3 2008, 10:10 AM
Raij|Away   The buttons turn out to be 64x64, apparently. HEY...   Jan 4 2008, 09:52 PM
Rhiannon   We just tested it out. PASSIVE/AGGRESSIVE SYSTEM W...   Jan 5 2008, 09:05 PM
Yuka   More Character-Specific Skills. Will be edited as ...   Jan 5 2008, 09:26 PM
Feral Phoenix   I believe someone asked a while ago what Reincarna...   Jan 7 2008, 09:38 PM
Rhiannon   WE TESTED IT AGAIN AND CALL TROOPS WORKS ALSO FLU...   Jan 7 2008, 11:26 PM
Raij|Away   What I'm currently unsatisfied with is how ugl...   Jan 8 2008, 01:00 AM
Rhiannon   Valkyrie for Aegina and Blood Valkyrie for Luciana...   Jan 8 2008, 05:20 AM
Suzu Fujibayashi   I lol'd at each screenshot where the screen wa...   Jan 8 2008, 06:05 PM
Yuka   We were originally going to have Rhia do custom mo...   Jan 8 2008, 09:41 PM
Rhiannon   Actually, I found a thing that converts the WC3 mo...   Jan 8 2008, 09:46 PM
Keith Kurogane   Just a curious question... Is it completed? If not...   Jan 18 2008, 12:37 PM
Yuka   We have too much to do still, so it's obviousl...   Jan 18 2008, 09:50 PM
Raijinili   My brother decided that his computer sucks, so he...   Jan 18 2008, 10:16 PM
Suzu Fujibayashi   I like to think most people's timelines are ...   Jan 18 2008, 10:29 PM
Keith Kurogane   god... Ill be waiting for it... For the meanwhile,...   Jan 26 2008, 08:16 AM
Yuka   Scarlet Weather Rhapsody will probably be out befo...   Jan 26 2008, 08:20 AM
Keith Kurogane   Scarlet Weather Rhapsody will probably be out bef...   Jan 31 2008, 05:39 AM
Irysa   The demo does, so I don't see why it won't...   Jan 31 2008, 12:23 PM
Feral Phoenix   Have you guys decided how to implement Mistel...   Jan 31 2008, 06:11 PM
Yuka   Do you see a post pertaining to it?   Feb 2 2008, 06:39 AM
Keith Kurogane   Are you guys adding the Tactics Card there? What a...   Feb 17 2008, 07:36 AM
Yuka   Mistel's already in, Oblivious Dawn'll pro...   Feb 17 2008, 07:54 AM
Keith Kurogane   By the way, do you guys intend to use the in-game ...   Feb 17 2008, 08:49 AM
Raijinili   My brother got a new computer, which means I can n...   Apr 1 2008, 05:55 AM
Yuka   I guess we can finally resume work on this.   Apr 1 2008, 08:34 PM
Enzd   Yeah... Hahahahaha.   Apr 1 2008, 09:00 PM
Keith Kurogane   Yeah... Hahahahaha. Finally! I'm itchi...   Apr 4 2008, 04:02 AM
Rhiannon   Marietta is going to be an optional boss, but I do...   Apr 5 2008, 08:55 PM
Yuka   Hey guys, if any of you can make decent models to ...   Apr 5 2008, 09:14 PM
Rhiannon   Okay, I think I'm ALMOST ready to start. But f...   Apr 8 2008, 08:42 AM
Raijinili   That black around her neck is either not used or t...   Apr 12 2008, 10:13 PM
Irysa   We're starting this again. We have a dedicat...   Oct 18 2008, 06:52 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 24th June 2024 - 11:36 AM