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> question about archers/assasins (character spoilers), what do you think?
Guest_blong_tseuG
post Apr 15 2007, 08:37 PM
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I'm not sure if this is supposed to go in general discussion or game help, since it's a little of both. Anyways, I'm just wondering what the general opinion on them is. SPOILERS AGAIN:




I'm sort of torn on whether they're worth using or not. It's nice to have them against witches/wizards, but it seems like they have more drawbacks than other classes (I have a heck of a time keeping them alive during unions). Are there enough magic-using enemies later in the game to justify trying to raise Cruz's/Elanor's stats? Or are there more maps where you have to use Elanor later on? Just curious.
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Dr Strum
post Apr 15 2007, 08:46 PM
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Forget the weapons triangle. It means nothing. Hell, you have to ignore it just to get past BF10.
Anyways, Cruz (Hunters in general) are good against Griffon Riders. There is a recurring Griffon Rider, and said Griffon Rider often comes in maps that are not fixed-time - meaning you can throw in the Hunter's affinity for noontime. Cruz's affinity for Forest terrain doesn't mean much.
Elena (and Assassins in general) is good at Night, and they void Dark. They also happen to use Dark, and there is a mighty annoying recurring character weak to Dark, that likes to show up at night, and has a dangerous card having to do with the Head being the only one alive to which the Assassin has a counter card that kills the head. *breathes*
All in all, there is no useless unit. Hell, even DURANT has his uses...


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