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> Help on BF 32 (Spoilers)
Another Necromancer
post Apr 1 2007, 05:30 AM
Post #1


Shy
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Group: Arcs
Posts: 49
Joined: 4-March 07
From: Warrnambool, Victoria, Australia
Member No.: 745



I think it's 32, anyway... The one where you have to defeat the rival Pope and then defend against Gulcasa while the Pope and Yggdra refuse to get their asses in gear and move more than I square a turn.

I can get past the first bit easy enough - Using Durant's road affinity w/ headgear equipped and Milanor's godly stats (4 GEN, 6ATK, 4 TEC, 6 LUK) I can take down the Pope without fear of petrification (Mardym falls so easily he doesn't bare mention... I mean, skeletons during perpetual day?). The hard part is when Gulcasa shows up.

I haven't even bothered trying to save Gordon yet, he buys me a precious few turns to get into position, but Gulcasa's damn HIGH status crushes me every time.

Oh, and about Aegina... I thought she lost an eye... kindly don't spoil that plot point for me.

To clarify, who should I bring onto the field, and how do I make 32-2 less painful overall? I have both Russell and Cruz, for the record, and picked Roswell earlier.


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Rhiannon
post Apr 1 2007, 07:47 AM
Post #2


I'm really moved by the chicken bone
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Group: Gods
Posts: 2033
Joined: 23-December 05
From: Minnesotablarg
Member No.: 4



You shouldn't worry about people being underleveled unless they're REALLY low. Like, level 4 when most of your characters are level 10 or higher. Nietzsche should be okay, level-wise. And since she has Gungnir, just try and use something that benefits from its effect. Shield Barrier and Fortune come to mind. That only gives you four turns, assuming it works well enough, but it's certainly better than nothing! ... But then again, I don't know how much your other characters are helping. I do think you should give her a try, though.

And don't try to destroy the bridge. The only thing you could accomplish by doing that is trapping Aegina. Dragons can walk over water, and stuff, so yeah.

Do you have any items that give the 1-on-1 = win effect? If you do, they'll work nicely as long as you can manage to get Gulcasa down to one member. It might also help to equip something that raises an element's power, and bring along the elemental damage card that corresponds to that element. Fatal Damage is fun.

This is really all I can think of. I'm sorry if it isn't enough.


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