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So destroying a useful item is better than picking it up after the battlefield is complete?
Do you have the LUK to pick it up? Circumstances.
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Having cards like Sanctuary would want me to use the card's skill to it's fullest potential so in this case, I wouldn't have moved my units away.
Even having Sanctuary is a bad reason to leave your Assassin/Hunter there. Criticals, anyone?
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I guess you'll have to luck out with how the enemy sets up their union.
*facepalm* GETTING both the Hunter and Assassin. You recall how the Hunter is optional? Remember?
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Depends on what stats they have, what card is able to be used and the weapon type they're up against.
Critical, critical, critical, fatal damage! Besides, I've rarely seen the enemy send out a unit against mine that would be slaughtered.
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Aggression gauge is at 100% when you have full TEC for attack skill cards I believe, or at least, one of the stats.
Neither the manual nor guide says that TEC has anything to do with the charging of aggression. And I've had end-game Yggdra start a battle with 15% charge, so I know it's not true.
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The charge time for attack skill cards are also very short so pulling off fatal damage is rather easy.
I wasn't talking about pulling off the skill, I was talking about pulling off Fatal Damage.
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Ideally, you'd want someone strong with the group in order to take down the opposition as fast as possible. In this case, it would be Milanor pretty much always.
You remember Mizer's annoying tendency to show up randomly? I usually left Milanor back a little to deal with him. Meaning he was not always on the side of the map where the brunt of the battle was occurring.
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With desert terrain, most of the time you can avoid it by going along the desert road.
In all the desert levels, you HAVE to walk over the desert, except in one where you only have to cross it to get an item. As well, I only brought up the terrains to discount your arguement that "twelve move will get you across the map," not as a new point.
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More often than not, Milanor is going to be the most used unit so he's going to get a large portion of the available experience.
Do I have to keep mentioning that Milanor is not going to be the most used character, MKT? I never used Serene in my first playthrough of Riviera.
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Most of the time, you only have one enemy where the item they're holding is worthwhile stealing.
BF35 is a fantastic counter to this.
» Click to show Spoiler - click again to hide... «
First part has both Juvelon, that Assassin and Mardya with fucking great items to steal, the second/third part (no refill between) has Gulcasa and "Aegina" to steal from. The battlefield where you get Yggdra back is also a good counter. Both Gulcasa and Aegina show up in this one, as well. And both have protect, so it's steal or break, and you definitely want to get rid of Gulcasa's item. But this actually made me think of something; don't argue or anything because this is just an off note, but if you never steal items from the recurring characters, your playthrough probably won't be that hard because the enemies will always be poorly equipped. Back to the point, though, in BF35, Gulcasa has max LUK, and Aegina has near max. The Assassin has max LUK, and either Mardya or Juvelon has near max LUK as well, so hoping for a drop is kind of... Not likely.
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Now, why would one of the strongest units you have, be on the other side of the map where all the action is taking place?
MIZER111 Multiple fronts, think about it. BF44 is a good example.
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Your TEC will most likely be more the the enemy's GEN simply because of how often Milanor will be used.
Enough, stop claiming Milanor will be used the most; not everyone plays the same. You've seen the Milanor hate at GFAQs, right? Well, maybe some of them play like me and avoid using characters they don't like, regardless of power.
Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.