QUOTE
It is. When Steal cannot be used.
So destroying a useful item is better than picking it up after the battlefield is complete?
QUOTE
But I thought you moved the unit away so the enemy couldn't attack it. :O
Having cards like Sanctuary would want me to use the card's skill to it's fullest potential so in this case, I wouldn't have moved my units away.
QUOTE
I was talking about both the Hunter and Assassin, not both the conditions fulfilled.
I guess you'll have to luck out with how the enemy sets up their union.
QUOTE
Not really. They are still unlikely to win.
Depends on what stats they have, what card is able to be used and the weapon type they're up against.
QUOTE
Assuming you're able to pull it off.
Aggression gauge is at 100% when you have full TEC for attack skill cards I believe, or at least, one of the stats. The charge time for attack skill cards are also very short so pulling off fatal damage is rather easy.
QUOTE
His stats being higher have what to do with him being with the group...?
Ideally, you'd want someone strong with the group in order to take down the opposition as fast as possible. In this case, it would be Milanor pretty much always.
QUOTE
*throws swamp and desert terrain in your eyes*
There's only one battlefield with swamp terrain last I checked and you'd be clustered together anyway, so you just keep using low MOV cards until you're able to escape the swamp and steal from the desired unit when you get the chance. With desert terrain, most of the time you can avoid it by going along the desert road.
QUOTE
Seriously, MVPs mean nothing because NOT EVERYONE PLAYS THE GAME THE SAME. Whether that means playing the stupid way or not, not everyone plays the same.
More often than not, Milanor is going to be the most used unit so he's going to get a large portion of the available experience.
QUOTE
WRONG. The head remains on the field when you critical, and you can pillage their corpse.
Depending on the strength of the critical i.e. how many soldiers were taken out and the ATK of both parties, getting Steal off successfully can be an issue when a critical occurs.
QUOTE
And again you ignore my bit about Steal being unuseable.
The only times when Steal is unuseable when you have Milanor on the battlefield is when: 1) Steal has already been used. 2) If Milanor isn't anywhere near the enemies. 3) Enemy's GEN is more than your TEC
Most of the time, you only have one enemy where the item they're holding is worthwhile stealing. For battlefields where two or more items are useful, either steal the second item on the enemy's turn, or get someone with high LUK to defeat the unit to get the item to drop.
Now, why would one of the strongest units you have, be on the other side of the map where all the action is taking place? It could be because of the terrain or whatever, but logically, you'd want Milanor to be with your group in order to help the team.
Your TEC will most likely be more the the enemy's GEN simply because of how often Milanor will be used. The more he is used to engage skirmishes, the more chance he has to deal morale damage and that means more chance of him getting the MVP. More MVPs = more stats.