QUOTE
So for Item Break to not be useless, it must be better than Steal in some sort of situation.
It is. When Steal cannot be used.
QUOTE
For each time the cards are replenished, and you have two chances to use it each time. One when you attack, one when the enemy attacks.
But I thought you moved the unit away so the enemy couldn't attack it. :O
QUOTE
I'll admit, I haven't used Mind Change much but it's a very powerful card if the conditions are fulfilled.
I was talking about both the Hunter and Assassin, not both the conditions fulfilled.
QUOTE
Making the enemy drop dead faster is one way of saving their ass.
Not really. They are still unlikely to win.
QUOTE
If one or two units won't save them, how about dealing fatal damage then?
Assuming you're able to pull it off.
QUOTE
Some maps are quite large though, but Milanor would usually be with the group anyway because of early chances of getting stat bonuses from MVPs during the beginning of the game, his stats would be higher and would be a force to reckon with.
His stats being higher have what to do with him being with the group...?
QUOTE
Steal has 12 MOV so moving large distances wouldn't be too much of a problem.
*throws swamp and desert terrain in your eyes*
QUOTE
*going off topic with MVPs again*
Seriously, MVPs mean nothing because NOT EVERYONE PLAYS THE GAME THE SAME. Whether that means playing the stupid way or not, not everyone plays the same.
QUOTE
Using Steal requires the head unit to be active. Criticals will ruin that condition.
WRONG. The head remains on the field when you critical, and you can pillage their corpse.
And again you ignore my bit about Steal being unuseable.
Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.