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Yes, it was an example where an item is useful to the enemy, but can't be used by you. This example however, does not prove that Item Break is better than Steal in this situation because both cards are useless which was why the example was brought up in the first place.
I never said Item Break is better than Steal... O_o
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With some extra ATK stars from MVPs or items, being unable to counter only means you'll deal less morale damage when you win.
Assuming you win.
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Sanctuary only works at noon, that gives maximum damage potential for Hunters.
Yet only useable once.
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For stages with perpetual night, Bloody Claw with the Assassin shines here.
Also only useable once.
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Since Hunter is male and Assassin is female, you have both genders covered, the only thing you don't have is the large unit size.
Assuming you get both.
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Attack skill cards are relevant because it allows them to get rid of some soldiers thus evening the playing field.
We were not talking about evening the playing field, recall, we were talking about saving the Hunter/Assassin when they get attacked. Killing a unit or two will not save their ass.
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There's only one battlefield where Milanor is available, but unable to engage in unions.
I was saying what if he's on the other side of the map or something.
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Because of Milanor's nature to hog MVPs, he would usually have enough TEC to have a successful steal.
It's not his nature to hog MVPs, it's YOUR nature to overuse him.
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Etherion allows extremely fast aggression gauge charging and can only be gotten by stealing.
Fighting the enemy that has Etherion is not signing a death certificate. It's very easy to get a critical on said enemy.
You also ignored my bit about Steal being unavailable.
Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.