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I thought we were comparing Item Break's use, and since Item Break does not work on her at all, it's useless. And I just tested it just then, Steal and Item Break do not work on her at all.
You conveniently ignored my most recent message about that.
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Right, but with Hunters and Assassins, having the enemy unable to counter the initiating attack means they're damn overpowered with MVPs, which is probably the reason why they have a low ATK, to balance that out.
The Assassins and Hunters are also unable to counter.
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Sanctuary can recover soldiers lost during the course of the battle, Mind Change to steal soldiers from the enemy, attack skill cards to reduce the amount of soldiers.
Sanctuary only works at noon, and there are plenty of stages with perpetual night, Mind Change only with same sex and sized units and never on the head. And the attack skill cards are irrelevant to this conversation when the focus was saving the Assassin/Hunter when they were attacked first.
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Anything Item Break can do, Steal does it better. Unless there's a situation where this isn't true, but so far you haven't given any examples of where this is true.
It doesn't matter if Steal can do it better. Will Steal always be available? Will Milanor always be available? Will he always have the TEC to actually pull it off? Will putting him in the situation to steal be signing his death certificate? Is said item worth all the trouble I mentioned?
Писатель всегда будет в оппозиции к политике, пока сама политика будет в оппозиции к культуре.