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As I said, what about the items that are useless?
If the items are useless, then at least steal it to deal +30% POW damage but then again, if it's useless, then there's no point in breaking the item if it gives no effect or stat up. Unless you're bringing up the item which gives the enemy unit stat ups, but doesn't give diddly squat when you try to use it.
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And the situations, like, for example, when Milanor can't go up against the enemy? And what about how the Fencer you get will max out his TEC LONG before Milanor?
There's only one map I can think of where Milanor can't go up against the enemy so I just breezed through the map ignoring the enemies as it was one of those 'reach the flag' maps. Yes, the Fencer would max out his TEC way before Milanor under normal circumstances but getting higher LUK is really hard, even if you're using Nietzsche or someone with a similar LUK stat to get items to drop so getting higher TEC in order to steal the items is more convient.
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I have NEVER encountered a situation where the enemy did not go after my Assassin if they could.
I guess they must really hate that Assassin. >_>
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As I said, it's not an advantage. The units are only at their max possible strength during those times; they're not at an increased strength.
The max possible strength is so ridiculously powerful however and not many units can withstand an uncounterable initial attack + max possible strength in attack power. Of course, it could happen the same in reverse, but that's what card skills are for.