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Prove it.
Item Break: Breaks the item the unit is holding if TEC > GEN
Steal: Steals the item the unit is holding if TEC > GEN
Item Break gives +20% Card POW damage while Steal gives +30% Card POW damage. Steal takes longer to charge.
When Item Break is used, the item which the enemy was holding is destroyed. This means any effects and stat ups on the item are removed. However, when Steal is used, it gives the exact same effects. That is, any effects on the item are removed. However, what makes Steal better is that you can use that item later on. This is especially useful when none of your units have higher LUK than the enemy.
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So the enemy can move next to them and destroy them.
The AI isn't too bright. It usually attacked the unit which was closest, in this case, would be Yggdra.
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Phases are shared. You fight at evening, then the enemy fights at evening, then you fight at night, then the enemy fights at night.
Another aspect of the game I didn't notice. =( Oh well doesn't matter. That just means that 2/3 is during a phase where I have one unit that has the advantage.
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Juvelon. He's a Necromancer with an item nullifying Holy damage. Talk about a dick.
Ow, he is a dick. =( Wait, is he the necro with the damn monocle? Or the old guy? Doesn't matter. Nothing that Steal can't handle!...Or Item Break, but Steal is better cause you can use the item after. =D
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You keep bringing up Rhea. I PLAYED THROUGH THE GAME TOO :(
Yes, but I talked to Rhea about the game more. >.>