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Because you want the enemy to have as high stats as possible, right?
Unless there's an item which is not equippable, does not heal morale and gives stats which I don't know about.
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There is no guarantee he will get the MVP. Kobun can get the MVP, and starting in BF02 you have another character in every battlefield alongside, or instead of, Milanor.
Easily done in BF01, just don't use Kobun at all. I've managed to get Yggdra a few MVPs during the early battlefields, but it was tedious as Milanor would've ripped them apart.
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We're discussing a situation where the item is unusable. It does not heal, and it is not equippable.
I don't know of any items which do this, unless you're talking about the ones at the end of the game. Even then, Milanor can easily get full stats and just steal.
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How is it not valid? Since when were we talking about only permanent units? I thought we were talking about units with the same weapon types.
Well, permanent units can gain experience and level up, Kylier does not. Therefore a comparison of using Kylier and Milanor is not valid because I was talking about same weapon type units which can level up. The prime example being Durant and Nietzsche.
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I didn't pick up the item either, but, anyways. Remember, that even with the army quantity, it doesn't make a huge difference when you're still a bigger type of unit.
Ah, so that's what you meant. Because of the unit size however, it makes critical hits that much more damaging.
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And I'm trying to dispell the idea.
Okay then.
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I thought Milanor got all the MVPs. :X
Yes, until he got max stats. Then I made my hunter get the MVPs as gettinv MVPs for Milanor would be a waste.
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MKT, I'm showing how the Hunter's and Assassin's are NOT overpowered. For every huge advantage they have, they have an equally disadvantageous trait.
And these disadvantageous traits can be overcome quite easily which is why they're overpowered. Their ability to unable to counter can be easily overcome with using cards. Such example is the advantage during Day / Night which makes their attack power skyrocket. Now, some cards work great with their advantage. For example, Sanctuary with daytime for Hunters. Hell, Ace Guard would render the initiative attack useless. Bloody Claw would make the battle a lot easier as well because it'll get rid of the head unit. That means no more card skills from them and even if you lose, that's 40% of the card's damage saved as morale.
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Which anyone can have.
I meant the ability where Yggdra can have an Ace with any card allowing all other units to use card skills such as Gravity Chaos and the like.
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Or to cause them to get raped solo, no Yggdra helping out.
Except they won't get raped if they're decently levelled which would be the case if I wasn't using "all units possible" including the optional characters.
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*splooging all over the Thunderbolt card*
Lol :( Well, I like my Thunderbolt card damnit, just like you and your Kiss of Death card!...But not as much as you. ;o
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Well, the item that will allow them to get Overkill only lasts a few maps. And I think there's only one, as opposed to the other elements.
You only need the item for a few maps anyway, namely BF47 since Gulcasa has some sort of elemental immunity later on, damn bastard. Otherwise, Hunters / Assassins can manage quite well.
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Although, you do bring up an interesting point, after getting your own Fencer, there's only one story Fencer, and very few generics. But, wait. After you BF07, there's only two enemy Undines (the only enemies resistant to Ice).
Yes, but I do not know of any items which increase the effectiveness of Blizzard allowing Fatal / Overkill damages but I'm sure there is. *points at Yukira's youtube video* However, Blizzard also freezes water and that is bad because that means -20% terrain bonus for Nietzsche. ;-;
And since there's very few generic fencers, that'd make having two spear units decently levelled pointless because spears > swords. However, there's plenty of valkyries later on I know that much but Milanor can take them out with Gravity Chaos. Weakness to darkness ftw.