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Raij|Away
post Nov 27 2007, 12:39 AM
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Planning for map for YU-WC3.

Level cap of 20.

Each unit has four skills:
Passive: Lowers damage, gives (increases?) MP regeneration. Turns on and off like immolation, without a startup cost. Cancels "Active".
Active: Increases damage, uses up MP each second. Turns on and off like immolation, without a startup cost. Cancels "Passive".
Item: Makes an item. Item made depends on unit and level of skill. Long cooldown.
Troops: Calls 6/3 smaller copies of the unit, depending on the size.
Ultimate: Basically the Card skill associated with the unit. Learns at level 6 , 13, and 20.

Item:
- Generated items are considered artifacts, which means a unit can't carry more than one at a time.
- Artifacts are basically the YU items.
- All items are consumable for HP. If possible, change the amount of HP gained depending on the unit and the item.
- For example, Nietzche will make items that boost Blizzard damage, and raise her stats and her troops' stats (basically damage, armor, spell damage reduction, and... critical/block rate?)
- Artifacts have a chance to drop when one dies.

Troops:
- Calls 5/2 units of the same type as the unit summoning. Stats will depend on either skill level or the unit itself (we must pick one).
- Nessiah will summon random units.
- Medium cooldown.
- Summoning more units will overwrite old units.

Card Skills:
- Card skills use 100 MP.
- Most skills only affect troops (i.e. summoned units).
Valkyrie: Revolution - If no troops, then kill the troops of the selected hero.
Fencer: Banish? Banshee's Cry? Starts with Item Break, or make it a level 20 skill? Maybe a level 10 skill?
Bandit: Rockfall/Dragon Killer - if Dragonkiller, then changes damage type to the weakness of Gulcasa and Durant.
Gryphon Rider: Gravity Chaos?
Knight: Chariot
Undine: Blizzard/Diamond Dust
Witch: Doll Craft - Permasummons a big golem which can Call Troops two smaller golems. (permasummons = no expiration time). Long cooldown.
Necromancer: Necro Gate- Permasummons a skeleton which can Call Troops 5 smaller Skeletons.
Hunter: Thunderbolt - Implemented as Forked Lightning?
Assassin: Bloody Claw - Kills a hero. Only usable at night.
Golem: Earthquake - ?
Skeleton: Poison Breath - ?
Yggdra: Jihad - automatically learn at level 20. If she has no troops, kill the hero and its troops.
Milanor: Steal - knows at level 1. Steals opponent's artifact.
Gulcasa: Genocide - learns automatically at level 20. Kills all of his troops and increases his attack speed by 100 for each unit sacrificed. Can't call troops while in Genocide. (perhaps cancelled by calling troops?)
Nessiah: Reincarnation - ?
Durant: Not originally a skill, but at level 20 auto-learns the ability to ride on a dragon for a short time, for no MP cost. Changes damage type to whatever Gulcasa's is.

One day will be twice as long as the cooldown for Bloody Claw, to prevent it from being used twice a day.

Units:
- Undine will be ranged spears, so that they can attack from the puddles.

Cards:
- Cards will be implemented as non-artifact unique items (can't be stolen or broken, but drops on defeat).
- Cards do not recover morale.
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Megaolix
post Nov 27 2007, 01:56 AM
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Nice. How about maybe cancelling summoning when ennemies units are too near or maybe cancel it while in battle?


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Raijinili
post Nov 27 2007, 02:14 AM
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I don't understand.


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Yuka
post Nov 27 2007, 02:36 AM
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He's saying that he doesn't want people to be able to summon units during battle.

Example: Yggdra engages Gulcasa in combat. Gulcasa kills all of Yggdra's units.

He wants to make it so Yggdra cannot then summon more units.


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Rhiannon
post Nov 27 2007, 02:38 AM
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Are we aiming to make it as YU-like as possible?

ALSO PERHAPS WE SHOULD WAIT UNTIL YUPSP COMES BECAUSE THERE'S THAT ONE BATTLEFIELD AND CARD


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Yuka
post Nov 27 2007, 02:39 AM
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We'll soak this parched earth with our own blood.
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Could we not just add to it after YUPSP comes out? Most maps aren't done in one version, you know.


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[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
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Rhiannon
post Nov 27 2007, 02:54 AM
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Oh, I guess.


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Raijinili
post Nov 27 2007, 02:59 AM
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Probably set the skill to a trigger that doesn't allow troop summoning in the battle zone.

But the troops should have pretty high cooldown anyway (one minute?).


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Rhiannon
post Nov 27 2007, 07:01 PM
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RAI IF YOU ANSWER MY QUESTION I'LL HELP YOU


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Raijinili
post Nov 27 2007, 09:51 PM
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UM WE'RE MAKING IT MORE YU THAN THE FFT MAP WAS FFT, BUT NOT SO MUCH AS TO FORCE DUELS ALL THE TIME RATHER THAN JUST FIGHTING AND GANGING UP.


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Raijinili
post Nov 28 2007, 03:05 AM
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So, I'll build the map, and someone else makes balance changes.

I VOTE CHEFT.


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Yuka
post Nov 28 2007, 04:14 AM
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I can do balance changes. Balancing isn't very hard it seems.


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[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Raijinili
post Nov 28 2007, 05:29 AM
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Who will do character sprites?


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Rhiannon
post Nov 28 2007, 04:32 PM
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I could try?


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Rhiannon
post Nov 29 2007, 12:57 AM
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Yggdra: Revolution, Crusade.
Milanor: Steal.
Durant: Ace Guard and/or Chariot.
Nietzsche: Diamond Dust/Blizzard.
Cruz: Thunderbolt.
Kylier: Gravity Chaos.

Roswell: Necro Gate.
Rosary: Doll Craft.
Russell: Item Break.
Elena: Bloody Claw.

Gulcasa: Genocide.
Eudy: Flame.
Baldus: Ace Guard.
Leon: Chariot.
Zilva: Bloody Claw.
Aegina: Revolution.
Emilia: Gravity Chaos.
Nessiah: Reincarnation.
Mizer: Thunderbolt.
Dort: Sandstorm.
Mardym: Poison Breath.
Juvelon: Medusa Eye.
Amareus: Medusa Eye.
Inzaghi: Banshee's Cry.
Ishiene: Diamond Dust/Blizzard.
Emelone: Diamond Dust/Blizzard.
Ortega: Mirage.
Pamela: Fortune.
Monica: Sanctuary.
Canaan: Banish.


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