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Raij|Away
post Nov 27 2007, 12:39 AM
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Planning for map for YU-WC3.

Level cap of 20.

Each unit has four skills:
Passive: Lowers damage, gives (increases?) MP regeneration. Turns on and off like immolation, without a startup cost. Cancels "Active".
Active: Increases damage, uses up MP each second. Turns on and off like immolation, without a startup cost. Cancels "Passive".
Item: Makes an item. Item made depends on unit and level of skill. Long cooldown.
Troops: Calls 6/3 smaller copies of the unit, depending on the size.
Ultimate: Basically the Card skill associated with the unit. Learns at level 6 , 13, and 20.

Item:
- Generated items are considered artifacts, which means a unit can't carry more than one at a time.
- Artifacts are basically the YU items.
- All items are consumable for HP. If possible, change the amount of HP gained depending on the unit and the item.
- For example, Nietzche will make items that boost Blizzard damage, and raise her stats and her troops' stats (basically damage, armor, spell damage reduction, and... critical/block rate?)
- Artifacts have a chance to drop when one dies.

Troops:
- Calls 5/2 units of the same type as the unit summoning. Stats will depend on either skill level or the unit itself (we must pick one).
- Nessiah will summon random units.
- Medium cooldown.
- Summoning more units will overwrite old units.

Card Skills:
- Card skills use 100 MP.
- Most skills only affect troops (i.e. summoned units).
Valkyrie: Revolution - If no troops, then kill the troops of the selected hero.
Fencer: Banish? Banshee's Cry? Starts with Item Break, or make it a level 20 skill? Maybe a level 10 skill?
Bandit: Rockfall/Dragon Killer - if Dragonkiller, then changes damage type to the weakness of Gulcasa and Durant.
Gryphon Rider: Gravity Chaos?
Knight: Chariot
Undine: Blizzard/Diamond Dust
Witch: Doll Craft - Permasummons a big golem which can Call Troops two smaller golems. (permasummons = no expiration time). Long cooldown.
Necromancer: Necro Gate- Permasummons a skeleton which can Call Troops 5 smaller Skeletons.
Hunter: Thunderbolt - Implemented as Forked Lightning?
Assassin: Bloody Claw - Kills a hero. Only usable at night.
Golem: Earthquake - ?
Skeleton: Poison Breath - ?
Yggdra: Jihad - automatically learn at level 20. If she has no troops, kill the hero and its troops.
Milanor: Steal - knows at level 1. Steals opponent's artifact.
Gulcasa: Genocide - learns automatically at level 20. Kills all of his troops and increases his attack speed by 100 for each unit sacrificed. Can't call troops while in Genocide. (perhaps cancelled by calling troops?)
Nessiah: Reincarnation - ?
Durant: Not originally a skill, but at level 20 auto-learns the ability to ride on a dragon for a short time, for no MP cost. Changes damage type to whatever Gulcasa's is.

One day will be twice as long as the cooldown for Bloody Claw, to prevent it from being used twice a day.

Units:
- Undine will be ranged spears, so that they can attack from the puddles.

Cards:
- Cards will be implemented as non-artifact unique items (can't be stolen or broken, but drops on defeat).
- Cards do not recover morale.
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Keith Kurogane
post Jan 26 2008, 08:16 AM
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god... Ill be waiting for it...
For the meanwhile, ill wait for Touhou 10.5: SWR


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Yuka
post Jan 26 2008, 08:20 AM
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Scarlet Weather Rhapsody will probably be out before this is done. <_<


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Keith Kurogane
post Jan 31 2008, 05:39 AM
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QUOTE(Yuka @ Jan 26 2008, 08:20 AM) *

Scarlet Weather Rhapsody will probably be out before this is done. <_<


BTW, is it true that Scarlet Weather Rhapsody will support network play?


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Irysa
post Jan 31 2008, 12:23 PM
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The demo does, so I don't see why it won't.


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Feral Phoenix
post Jan 31 2008, 06:11 PM
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Have you guys decided how to implement Mistel's Oblivious Dawn yet?


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Yuka
post Feb 2 2008, 06:39 AM
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Do you see a post pertaining to it?


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[20:15] Irysa: I hate myself
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[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Keith Kurogane
post Feb 17 2008, 07:36 AM
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Are you guys adding the Tactics Card there?
What about Mistel and the Tactics Card: Judgment Zero?


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Yuka
post Feb 17 2008, 07:54 AM
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Mistel's already in, Oblivious Dawn'll probably just eat MP, and I have no idea what we're doing for Judgment Zero.


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[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Keith Kurogane
post Feb 17 2008, 08:49 AM
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By the way, do you guys intend to use the in-game items on YU on the Warcraft Union as equip able items?

Another suggestion, Add the Angels! (ie. Marietta, Ein, Ledah, Malice.)

This post has been edited by Keith Kurogane: Feb 24 2008, 06:51 AM


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Raijinili
post Apr 1 2008, 05:55 AM
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My brother got a new computer, which means I can now dual-wield my desktop and my laptop again.


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Yuka
post Apr 1 2008, 08:34 PM
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I guess we can finally resume work on this.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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Enzd
post Apr 1 2008, 09:00 PM
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Yeah...

Hahahahaha.


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Keith Kurogane
post Apr 4 2008, 04:02 AM
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QUOTE(Enzd @ Apr 2 2008, 05:00 AM) *

Yeah...

Hahahahaha.


Finally!
I'm itching to spread it on Garena (Formerly known as GGClient)
It will we the best thing next to Dota!


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Rhiannon
post Apr 5 2008, 08:55 PM
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Marietta is going to be an optional boss, but I don't think we're going to put any of the others in it.

Anyway, I'm going to start working on skins since it looks like I won't be able to do actual models unless I learn things about movement.


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Yuka
post Apr 5 2008, 09:14 PM
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Hey guys, if any of you can make decent models to use in WC3, it'd be very very appreciated if you would make us some YU-related WC3 models to use in this.

If you think you can help us out, feel free to drop by the channel. irc.psigenix.net, #LCN.


~~~
[20:15] Irysa: I hate myself
[20:15] Irysa: I made myself some curry
[20:15] Irysa: and then
[20:15] Irysa: I realised
[20:15] Irysa: I wasn't hungry
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